diff --git a/Assets/02_Scripts/Enemy/Skills/EarthquakeSkill.cs b/Assets/02_Scripts/Enemy/Skills/EarthquakeSkill.cs index c700668..7261bf1 100644 --- a/Assets/02_Scripts/Enemy/Skills/EarthquakeSkill.cs +++ b/Assets/02_Scripts/Enemy/Skills/EarthquakeSkill.cs @@ -36,7 +36,7 @@ private void Earthquake() PlayerController player = GameManager.Instance.LocalPlayer; if (player == null) return; - ShakeCamera(); + ShakeCamera(); //시네머신 카메라로 바꿔서 Cinemachine Impulse 쓸것 // 플레이어가 지면에 닿아 있을 때만 발동. 공중이면 아무 효과 없음. if (!player.IsGrounded) return;