2026-05-20 무기습득

This commit is contained in:
2026-05-20 10:57:44 +09:00
parent 4a0b07701e
commit 3769ff87bf
289 changed files with 19793 additions and 14 deletions

View File

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using System.Collections.Generic;
using UnityEngine;
#if HP2_XR
using UnityEngine.XR;
#endif
namespace HighlightPlus {
static class VRCheck {
public static bool isActive;
public static bool isVrRunning;
#if !HP2_XR
static bool IsActive() {
return false;
}
static bool IsVrRunning() {
return false;
}
#else
static readonly List<XRDisplaySubsystemDescriptor> displaysDescs = new List<XRDisplaySubsystemDescriptor>();
static readonly List<XRDisplaySubsystem> displays = new List<XRDisplaySubsystem>();
static bool IsActive() {
displaysDescs.Clear();
SubsystemManager.GetSubsystemDescriptors(displaysDescs);
// If there are registered display descriptors that is a good indication that VR is most likely "enabled"
return displaysDescs.Count > 0;
}
static bool IsVrRunning() {
bool vrIsRunning = false;
displays.Clear();
SubsystemManager.GetSubsystems(displays);
foreach (var displaySubsystem in displays) {
if (displaySubsystem.running) {
vrIsRunning = true;
break;
}
}
return vrIsRunning;
}
#endif
public static void Init() {
isActive = IsActive();
isVrRunning = IsVrRunning();
}
}
}