2026-05-20 무기습득
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using UnityEngine;
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using HighlightPlus;
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namespace HighlightPlus.Demos {
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public class SphereSelectionEventsExample : MonoBehaviour {
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public HighlightManager manager;
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void Start() {
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manager.OnObjectSelected += OnObjectSelected;
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manager.OnObjectUnSelected += OnObjectUnSelected;
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}
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bool OnObjectSelected(GameObject go) {
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Debug.Log(go.name + " selected!");
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return true;
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}
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bool OnObjectUnSelected(GameObject go) {
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Debug.Log(go.name + " un-selected!");
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return true;
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}
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}
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}
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