2026-05-20 적 경직추가

This commit is contained in:
2026-05-20 14:56:11 +09:00
parent e7c1330754
commit 08cdab421d
10 changed files with 113 additions and 31 deletions

View File

@@ -35,6 +35,7 @@ public class AttackHitbox : MonoBehaviour
private bool _correctHitTargetY; // 위치 보정에서 Y도 보정할지
private int _hitPositionSolidMask; // 보정 시 끼이지 않게 검사할 솔리드 레이어
private float _hitPositionCorrectionDuration; // 보정 보간 시간 (0이면 즉시)
private float _hitStunDuration; // 피격 경직 시간
private string _hitReactionState; // 피격자가 재생할 애니메이션 State 이름
private LayerMask _targetLayer; // 데미지를 줄 레이어 (보통 Enemy)
@@ -88,6 +89,7 @@ public void Activate(ActionData data, Vector2 localPosition, Vector2 hitVelocity
_correctHitTargetY = correctHitTargetY;
_hitPositionSolidMask = hitPositionSolidMask;
_hitPositionCorrectionDuration = data.HitPositionCorrectionDuration;
_hitStunDuration = data.HitStunDuration;
_hitReactionState = data.HitReactionAnimationState;
_targetLayer = targetLayer;
_alreadyHit.Clear();
@@ -140,7 +142,7 @@ private void TryDamage(Collider2D other)
_alreadyHit.Add(target);
Debug.Log($"[Hitbox] t={Time.time:F3} damage={_damage} → {other.name} (parent={(target as MonoBehaviour)?.gameObject.name})");
Vector2? targetPosition = GetCorrectionTargetPosition(other);
target.TakeDamage(_damage, _hitVelocity, _hitReactionState, targetPosition, _correctHitTargetY, _hitPositionSolidMask, _hitPositionCorrectionDuration);
target.TakeDamage(_damage, _hitVelocity, _hitReactionState, targetPosition, _correctHitTargetY, _hitPositionSolidMask, _hitPositionCorrectionDuration, _hitStunDuration);
OnHit?.Invoke(target);
}