%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 8
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: TrailShader16
  m_Shader: {fileID: 4800000, guid: 1bc9b14ff230e2242b248daff64546f6, type: 3}
  m_Parent: {fileID: 0}
  m_ModifiedSerializedProperties: 0
  m_ValidKeywords: []
  m_InvalidKeywords:
  - _USEDARK_ON
  - _USEDEPTH_ON
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_LockedProperties: 
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _MainTexture:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _Noise:
        m_Texture: {fileID: 2800000, guid: 59f90156398a5e34896ea7119da19df5, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _texcoord:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Ints: []
    m_Floats:
    - _Colorpower: 1
    - _Colorrange: 4
    - _CullMode: 0
    - _Depthpower: 0.1
    - _Emission: 3
    - _Mask: 0
    - _Maskpower: 20
    - _Usedark: 1
    - _Usedepth: 1
    - __dirty: 1
    m_Colors:
    - _EndColor: {r: 0.5801887, g: 0.69013923, b: 1, a: 1}
    - _SpeedMainTexUVNoiseZW: {r: 0, g: 0, b: -3, a: 0}
    - _StartColor: {r: 0.6839622, g: 0.79431957, b: 1, a: 1}
  m_BuildTextureStacks: []
