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@@ -111,7 +111,7 @@ public void SetZoneActive(DialogRegion zone, bool active)
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public void SetClearDialogParameter()
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{
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string sceneName1 = "블랙잭";
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string sceneCode1 = "blackjack";
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string sceneCode1 = "BlackjackRoom";
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string sceneName2 = "캣룸";
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string sceneCode2 = "CatsRoom";
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@@ -211,20 +211,23 @@ private string GetDisplayName(string sceneName)
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{
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switch (sceneName)
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{
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case "blackjack":
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return "블랙잭";
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case "BlackjackRoom":
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return "저주받은 난파선";
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case "CatsRoom":
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return "캣룸";
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return "낭아치들의 언덕";
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case "MazeRoom":
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return "미로방";
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return "푸른 요정의 정원";
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case "Cave_Test_2":
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return "동굴방";
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case "CaveRoom":
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return "거꾸로 계곡";
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case "FishhookRoom":
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return "눈물에 잠긴 낚시터";
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case "Gepto first":
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return "제페토";
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return "제페토의 작업실";
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default:
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return sceneName;
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