49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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public class AH_PreProcessor : MonoBehaviour
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{
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public const string DefineScriptAllow = "AH_SCRIPT_ALLOW";
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/// <summary>
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/// Add define symbols as soon as Unity gets done compiling.
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/// </summary>
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public static void AddDefineSymbols(string symbol, bool addDefine)
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{
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#if UNITY_2023_1_OR_NEWER
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string definesString = PlayerSettings.GetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(EditorUserBuildSettings.selectedBuildTargetGroup));
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#else
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string definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
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#endif
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List<string> allDefines = definesString.Split(';').ToList();
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bool updateDefines = false;
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if (addDefine && !allDefines.Contains(symbol))
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{
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allDefines.Add(symbol);
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updateDefines = true;
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}
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else if (!addDefine && allDefines.Contains(symbol))
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{
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allDefines.Remove(symbol);
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updateDefines = true;
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}
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if (updateDefines)
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{
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#if UNITY_2023_1_OR_NEWER
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PlayerSettings.SetScriptingDefineSymbols(
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UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(EditorUserBuildSettings.selectedBuildTargetGroup),
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string.Join(";", allDefines.ToArray()));
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#else
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PlayerSettings.SetScriptingDefineSymbolsForGroup(
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EditorUserBuildSettings.selectedBuildTargetGroup,
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string.Join(";", allDefines.ToArray()));
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#endif
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}
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}
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}
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