Files
WhaleAdventure_VR/Assets/02_Scripts/Cave/DamageObstacle.cs
2026-06-22 16:58:32 +09:00

32 lines
666 B
C#

using UnityEngine;
public class DamageObstacle : MonoBehaviour
{
public enum ObstacleType
{
Rock,
Rhino,
ClamBite
}
[Header("Damage")]
[SerializeField] private ObstacleType obstacleType = ObstacleType.Rock;
[SerializeField] private int damage = 10;
[Header("Options")]
[SerializeField] private bool canDamage = true;
public ObstacleType Type => obstacleType;
public int Damage => damage;
public bool CanDamage => canDamage;
public void SetCanDamage(bool value)
{
canDamage = value;
}
public void SetDamage(int value)
{
damage = Mathf.Max(0, value);
}
}