Files
WhaleAdventure_VR/Assets/02_Scripts/MazeRoom/zepettoTrigger.cs
2026-06-26 15:18:31 +09:00

41 lines
779 B
C#

using UnityEngine;
using UnityEngine.VFX;
public class ZepettoTrigger : MonoBehaviour
{
public VisualEffect vfx;
public Animator zepettoAnimator;
// Trigger À̸§ (Walk, Wave, Hug)
public string triggerName;
public float delayBeforeVFX;
private bool hasPlayed = false;
private void Start()
{
vfx.Stop();
}
private void OnTriggerEnter(Collider other)
{
if (hasPlayed) return;
if (!other.CompareTag("Player")) return;
hasPlayed = true;
Debug.Log("Player Triggered!");
// Animator Trigger ½ÇÇà
zepettoAnimator.SetTrigger(triggerName);
Invoke(nameof(PlayVFX), delayBeforeVFX);
}
private void PlayVFX()
{
vfx.Reinit();
vfx.Play();
}
}