28 lines
589 B
C#
28 lines
589 B
C#
using UnityEngine;
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using UnityEngine.VFX;
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public class ZepettoTrigger : MonoBehaviour
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{
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public VisualEffect vfx;
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public Animator zepettoAnimator;
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public string animationName;
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public float delayBeforeVFX;
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private bool hasPlayed = false;
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private void OnTriggerEnter(Collider other)
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{
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if (hasPlayed) return;
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if (!other.CompareTag("Player")) return;
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hasPlayed = true;
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zepettoAnimator.Play(animationName);
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Invoke("PlayVFX", delayBeforeVFX);
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}
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private void PlayVFX()
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{
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vfx.SendEvent("OnPlay");
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}
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}
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