11 lines
282 B
C#
11 lines
282 B
C#
using UnityEngine;
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[CreateAssetMenu(menuName = "Communication/Gesture")]
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public class GestureData : ScriptableObject
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{
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[HideInInspector] public int AnimationLayer = 0;
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public string StateName;
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public float CrossFadeDuration = 0.2f;
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public AnimationClip AnimClip;
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}
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