Files
WhaleAdventure_VR/Assets/02_Scripts/Cave/RaftRiverController.cs
2026-06-18 17:47:41 +09:00

274 lines
7.3 KiB
C#

using UnityEngine;
using UnityEngine.Events;
public class RaftRiverController : MonoBehaviour
{
[Header("Path")]
[SerializeField] private Transform[] pathPoints;
[Header("Steering Input")]
[SerializeField] private SteeringKeyXR steeringKey;
[Tooltip("체크하면 키 움직임과 반대로 뗏목이 좌우 이동합니다.")]
[SerializeField] private bool reverseControl = true;
[Header("Move Speed")]
[SerializeField] private float forwardSpeed = 5f;
[SerializeField] private float turnSpeed = 4f;
[Header("Side Control")]
[SerializeField] private float sideMoveSpeed = 16f;
[SerializeField] private float sideAcceleration = 40f;
[Tooltip("강 중앙선 기준 좌우 이동 가능 범위입니다. 동굴 폭 46이면 14~16 추천.")]
[SerializeField] private float maxSideOffset = 16f;
[Header("Path Follow Feel")]
[SerializeField] private float pathFollowSmoothTime = 0.28f;
[Range(0f, 1f)]
[SerializeField] private float rotationVelocityBlend = 0.45f;
[SerializeField] private float steeringYawAngle = 18f;
[Header("Arrival")]
[SerializeField] private float pointReachDistance = 1.5f;
[Header("Events")]
public UnityEvent onArrived;
private int currentPointIndex = 0;
private float sideOffset = 0f;
private float sideVelocity = 0f;
private float currentSteeringInput = 0f;
private Vector3 currentCenterPosition;
private Vector3 currentForward;
private Vector3 currentRight;
private Vector3 positionSmoothVelocity;
private Vector3 previousPosition;
private bool isFinished = false;
private bool warnedMissingSteeringKey;
public bool IsFinished => isFinished;
private void Awake()
{
ResolveSteeringKey();
}
private void Start()
{
ResolveSteeringKey();
if (pathPoints == null || pathPoints.Length == 0)
{
Debug.LogWarning("[RaftRiverController] Path Points가 비어 있습니다.", this);
enabled = false;
return;
}
currentCenterPosition = transform.position;
currentForward = transform.forward;
currentRight = transform.right;
previousPosition = transform.position;
// 첫 목표 지점은 0번이 아니라 1번부터 가는 것이 자연스러울 때가 많음.
// 단, 0번이 현재 위치와 다르면 그대로 0번부터 이동.
currentPointIndex = 0;
}
private void Update()
{
if (isFinished)
return;
MoveAlongPath();
HandleSideControl();
ApplyRaftPositionAndRotation();
}
private void MoveAlongPath()
{
SkipMissingPathPoints();
if (currentPointIndex >= pathPoints.Length)
{
FinishRaftRide();
return;
}
Transform targetPoint = pathPoints[currentPointIndex];
Vector3 toTarget = targetPoint.position - currentCenterPosition;
toTarget.y = 0f;
float distance = toTarget.magnitude;
if (distance < pointReachDistance)
{
currentPointIndex++;
if (currentPointIndex >= pathPoints.Length)
{
FinishRaftRide();
return;
}
targetPoint = pathPoints[currentPointIndex];
toTarget = targetPoint.position - currentCenterPosition;
toTarget.y = 0f;
}
if (toTarget.sqrMagnitude < 0.001f)
return;
currentForward = toTarget.normalized;
currentCenterPosition += currentForward * forwardSpeed * Time.deltaTime;
// 진행 방향 기준 오른쪽 벡터
currentRight = Vector3.Cross(Vector3.up, currentForward).normalized;
}
private void HandleSideControl()
{
float input = 0f;
ResolveSteeringKey();
if (steeringKey != null)
{
input = steeringKey.SteeringValue;
}
else
{
input = ReadLegacyHorizontalInput();
if (!warnedMissingSteeringKey)
{
warnedMissingSteeringKey = true;
Debug.LogWarning("[RaftRiverController] SteeringKeyXR 참조가 없어 좌우 조향 없이 전진합니다.", this);
}
}
// 반전은 여기서만 처리
if (reverseControl)
{
input *= -1f;
}
currentSteeringInput = input;
float targetSideVelocity = input * sideMoveSpeed;
sideVelocity = Mathf.MoveTowards(
sideVelocity,
targetSideVelocity,
sideAcceleration * Time.deltaTime
);
sideOffset += sideVelocity * Time.deltaTime;
sideOffset = Mathf.Clamp(sideOffset, -maxSideOffset, maxSideOffset);
if (Mathf.Approximately(Mathf.Abs(sideOffset), maxSideOffset) &&
Mathf.Sign(sideVelocity) == Mathf.Sign(sideOffset))
{
sideVelocity = 0f;
}
}
private void ApplyRaftPositionAndRotation()
{
previousPosition = transform.position;
Vector3 targetPosition = currentCenterPosition + currentRight * sideOffset;
// 현재 뗏목 높이 유지
targetPosition.y = transform.position.y;
float smoothTime = Mathf.Max(0.01f, pathFollowSmoothTime);
transform.position = Vector3.SmoothDamp(
transform.position,
targetPosition,
ref positionSmoothVelocity,
smoothTime
);
if (currentForward != Vector3.zero)
{
Vector3 frameVelocity = transform.position - previousPosition;
frameVelocity.y = 0f;
Vector3 lookDirection = currentForward;
if (frameVelocity.sqrMagnitude > 0.0001f)
{
lookDirection = Vector3.Slerp(
currentForward,
frameVelocity.normalized,
rotationVelocityBlend
);
}
Quaternion targetRotation =
Quaternion.LookRotation(lookDirection, Vector3.up) *
Quaternion.Euler(0f, currentSteeringInput * steeringYawAngle, 0f);
transform.rotation = Quaternion.Slerp(
transform.rotation,
targetRotation,
turnSpeed * Time.deltaTime
);
}
}
private void FinishRaftRide()
{
if (isFinished)
return;
isFinished = true;
Debug.Log("[RaftRiverController] 목적지 도착. 뗏목 정지.");
onArrived?.Invoke();
}
public void StopRaft()
{
isFinished = true;
}
public void ResumeRaft()
{
isFinished = false;
}
public void SetSteeringKey(SteeringKeyXR newSteeringKey)
{
steeringKey = newSteeringKey;
warnedMissingSteeringKey = false;
}
private void ResolveSteeringKey()
{
if (steeringKey != null)
return;
steeringKey = GetComponentInChildren<SteeringKeyXR>(true);
}
private void SkipMissingPathPoints()
{
while (currentPointIndex < pathPoints.Length && pathPoints[currentPointIndex] == null)
{
currentPointIndex++;
}
}
private float ReadLegacyHorizontalInput()
{
#if ENABLE_LEGACY_INPUT_MANAGER
return Input.GetAxis("Horizontal");
#else
return 0f;
#endif
}
}