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2026-06-09 20:53:26 +09:00

168 lines
7.4 KiB
C#

// Stylized Water 3 by Staggart Creations (http://staggart.xyz)
// COPYRIGHT PROTECTED UNDER THE UNITY ASSET STORE EULA (https://unity.com/legal/as-terms)
// • Copying or referencing source code for the production of new asset store, or public, content is strictly prohibited!
// • Uploading this file to a public repository will subject it to an automated DMCA takedown request.
using UnityEngine;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace StylizedWater3
{
[CustomPropertyDrawer(typeof(HeightQuerySystem.Interface))]
public class HeightInterfaceDrawer : PropertyDrawer
{
private bool waveProfileMismatch;
private bool renderFeatureSetup;
private bool enabled;
private void OnEnable()
{
enabled = true;
CheckRenderFeature();
}
private void CheckRenderFeature()
{
renderFeatureSetup = StylizedWaterEditor.IsRenderFeatureSetup();
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
if(!enabled) OnEnable();
GUILayout.Space(-GetPropertyHeight(property, label));
EditorGUILayout.LabelField("Water Height Interface", EditorStyles.boldLabel);
var methodProperty = property.FindPropertyRelative("method");
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(methodProperty);
if (EditorGUI.EndChangeCheck())
{
CheckRenderFeature();
}
if (methodProperty.intValue == (int)HeightQuerySystem.Interface.Method.CPU)
{
EditorGUILayout.Separator();
EditorGUI.BeginChangeCheck();
EditorGUI.indentLevel++;
var waterObject = property.FindPropertyRelative("waterObject");
var autoFind = property.FindPropertyRelative("autoFind");
using (new EditorGUI.DisabledScope(autoFind.boolValue))
{
EditorGUILayout.PropertyField(waterObject);
}
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(autoFind);
EditorGUI.indentLevel--;
var waveProfile = property.FindPropertyRelative("waveProfile");
EditorGUILayout.PropertyField(waveProfile);
if (waveProfile.objectReferenceValue == null)
{
if (waterObject.objectReferenceValue)
{
UI.DrawNotification(true, "A wave profile must assigned", "Try get", () =>
{
waveProfile.objectReferenceValue = WaveProfileEditor.LoadFromWaterObject(waterObject.objectReferenceValue as WaterObject);
}, MessageType.Error);
}
else
{
UI.DrawNotification("A wave profile must assigned", MessageType.Error);
}
}
else
{
if (waveProfileMismatch)
{
UI.DrawNotification(true, "The wave profile does not match the one used on the water material." +
"\n\nWave animations will likely appear out of sync", "Attempt fix",() =>
{
WaterObject obj = (WaterObject)waterObject.objectReferenceValue;
waveProfile.objectReferenceValue = WaveProfileEditor.LoadFromMaterial(obj.material);
}, MessageType.Warning);
}
}
EditorGUILayout.Separator();
var waterLevelSource = property.FindPropertyRelative("waterLevelSource");
EditorGUILayout.PropertyField(waterLevelSource);
if (waterLevelSource.intValue == (int)HeightQuerySystem.Interface.WaterLevelSource.FixedValue)
{
EditorGUILayout.PropertyField(property.FindPropertyRelative("waterLevel"));
}
if (waterLevelSource.intValue == (int)HeightQuerySystem.Interface.WaterLevelSource.Transform)
{
EditorGUILayout.PropertyField(property.FindPropertyRelative("waterLevelTransform"), new GUIContent("Transform", "The transform to use to calculate the water level"));
}
if (waterLevelSource.intValue == (int)HeightQuerySystem.Interface.WaterLevelSource.Ocean &&
!OceanFollowBehaviour.Instance)
{
EditorGUILayout.HelpBox("No ocean is currently present", MessageType.Warning);
}
if (waterLevelSource.intValue != (int)HeightQuerySystem.Interface.WaterLevelSource.FixedValue)
{
HeightQuerySystem.Interface interfaceObj = property.boxedValue as HeightQuerySystem.Interface;
EditorGUILayout.HelpBox($"Water level: {interfaceObj.GetWaterLevel()}", MessageType.None, false);
}
EditorGUI.indentLevel--;
if (EditorGUI.EndChangeCheck())
{
waveProfileMismatch = false;
if (waveProfile.objectReferenceValue && waterObject.objectReferenceValue)
{
WaveProfile profile = (WaveProfile)waveProfile.objectReferenceValue;
WaterObject obj = (WaterObject)waterObject.objectReferenceValue;
WaveProfile materialProfile = WaveProfileEditor.LoadFromMaterial(obj.material);
waveProfileMismatch = materialProfile != profile;
}
}
}
else
{
UI.DrawNotification(HeightQuerySystem.IsSupported() == false,"This technique is not supported on the current platform." +
"\n\n" +
"Unity reports asynchronous compute shaders are not supported, which this functionality relies on.", MessageType.Error);
UI.DrawRenderFeatureSetupError(ref renderFeatureSetup);
if (Application.isPlaying == false && HeightQuerySystem.DISABLE_IN_EDIT_MODE)
{
UI.DrawNotification("GPU height queries have been disabled while in edit mode. You'll find this option on the render feature", MessageType.Warning);
}
if (Application.isPlaying && Camera.main == null)
{
UI.DrawNotification("No main camera found, water height will not be correct. Ensure a camera has the \"MainCamera\" tag.", MessageType.Error);
}
using (new EditorGUILayout.HorizontalScope())
{
EditorGUILayout.LabelField("");
if (GUILayout.Button(new GUIContent(" Inspect Queries", EditorGUIUtility.FindTexture("_Help"))))
{
HeightQuerySystemEditor.HeightQueryInspector.Open();
}
}
}
}
}
}