19 lines
546 B
C#
19 lines
546 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Unity.GraphToolkit.Samples.VisualNovelDirector
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{
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/// <summary>
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/// The runtime representation of a visual novel graph.
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/// </summary>
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/// <remarks>
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/// For the sake of this sample, the visual novel graph is represented as a linear list of nodes with no branching
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/// or loops.
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/// </remarks>
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public class VisualNovelRuntimeGraph : ScriptableObject
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{
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[SerializeReference]
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public List<VisualNovelRuntimeNode> Nodes = new();
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}
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}
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