Files
2026-06-09 15:51:29 +09:00

19 lines
602 B
C#

using System.Collections.Generic;
using UnityEngine;
public class CharacterVoiceObject : MonoBehaviour
{
public CharacterData Character;
public AudioSource VoiceSource;
private static readonly Dictionary<CharacterData, CharacterVoiceObject> _registry = new();
private void OnEnable() => _registry[Character] = this;
private void OnDisable() => _registry.Remove(Character);
public static CharacterVoiceObject Find(CharacterData data)
=> _registry.TryGetValue(data, out var obj) ? obj : null;
public void Play(AudioClip clip) => VoiceSource.PlayOneShot(clip);
}