using UnityEngine; public class RoomMoveButton : MonoBehaviour { [Header("ÀÌ ¹öưÀ» ´­·¶À» ¶§ À̵¿ÇÒ ¹æ ¹øÈ£ ÀÔ·Â")] [SerializeField] private int targetRoomNumber; public void OnClickMoveRoom() { if (RoomRouteManager.Instance == null) { Debug.LogError("RoomRouteManager°¡ ¾ø½À´Ï´Ù."); return; } RoomRouteManager.Instance.MoveToRoom(targetRoomNumber); } }