using UnityEngine; public class RotateUI : MonoBehaviour { [Header("Rotation Settings")] [SerializeField] private float rotateSpeed = 30f; [SerializeField] private bool clockwise = true; [SerializeField] private bool playOnStart = true; private bool isRotating; private void Awake() { isRotating = playOnStart; } private void Update() { if (!isRotating) return; float dir = clockwise ? -1f : 1f; transform.Rotate(0f, 0f, dir * rotateSpeed * Time.deltaTime, Space.Self); } public void StartRotate() { isRotating = true; } public void StopRotate() { isRotating = false; } public void SetClockwise(bool value) { clockwise = value; } public void ResetRotation() { transform.localEulerAngles = Vector3.zero; } }