using System.Collections.Generic;
using UnityEngine;
namespace Unity.GraphToolkit.Samples.VisualNovelDirector
{
///
/// The runtime representation of a visual novel graph.
///
///
/// For the sake of this sample, the visual novel graph is represented as a linear list of nodes with no branching
/// or loops.
///
public class VisualNovelRuntimeGraph : ScriptableObject
{
[SerializeReference]
public List Nodes = new();
}
}