using System.Collections.Generic; using UnityEngine; namespace Unity.GraphToolkit.Samples.VisualNovelDirector { /// /// The runtime representation of a visual novel graph. /// /// /// For the sake of this sample, the visual novel graph is represented as a linear list of nodes with no branching /// or loops. /// public class VisualNovelRuntimeGraph : ScriptableObject { [SerializeReference] public List Nodes = new(); } }