using UnityEngine; public class RhythmCat : MonoBehaviour { Animator anim; private void Awake() { anim = GetComponent(); } public void Dance(float delay) { _ = Util.RunDelayed(delay,()=>{anim.SetBool("Dance",true);},this.destroyCancellationToken); } public void DanceStop() { anim.SetBool("Dance",false); } }