%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-2854872651373095120 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: WoodHand_Mat m_Shader: {fileID: 4800000, guid: 6459b2db96a08ca41b0f9b39dc7ad59e, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - N_F_DDMD_ON - N_F_EAL_ON - N_F_O_ON - N_F_RDC_ON - N_F_RELGI_ON - N_F_SS_ON - N_F_TRANSAFFSHA_ON - _UVSET_UV0 m_InvalidKeywords: [] m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BaseMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _FReflection: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _GlossTexture: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MCap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MCapMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: cb28089f75547d447a23b207d84dd84b, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MaskGloss: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MaskReflection: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MaskSelfLit: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MaskTransparency: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OutlineWidthControl: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _PTexture: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SecondaryCutout: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ShadowColorTexture: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ShadowT: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AAS: 0.0001 - _AddPrecomputedVelocity: 0 - _AlpToCov: 0 - _AlphaBaseCutout: 1 - _AlphaClip: 0 - _AlphaToMask: 0 - _BleModDest: 0 - _BleModSour: 1 - _Blend: 0 - _BlendModePreserveSpecular: 1 - _BumpScale: 1 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _ClipAdju: 0 - _Compa: 4 - _ComputeMeshIndex: 0 - _Cull: 2 - _Culling: 2 - _CustomLightDirectionFollowObjectRotation: 0 - _CustomLightDirectionIntensity: 0 - _Cutoff: 0.5 - _Cutout: 0.5 - _DepthThreshold: 900 - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DirectionalLightIntensity: 0 - _DoubleSidedOutline: 1 - _DstBlend: 0 - _DstBlendAlpha: 0 - _DynamicNoisyOutline: 0 - _EnvironmentReflections: 1 - _EnvironmentalLightingIntensity: 1 - _FarDistanceMaxWidth: 10 - _GIFlatShade: 0 - _GIShadeThreshold: 0 - _GlossColorPower: 10 - _GlossIntensity: 1 - _GlossMapScale: 0 - _GlossSoftness: 0 - _GlossTextureFollowLight: 0 - _GlossTextureFollowObjectRotation: 0 - _GlossTextureRotate: 0 - _GlossTextureSoftness: 0 - _Glossiness: 0 - _GlossyReflections: 0 - _Glow_Edge_Width: 1 - _HighlightColorPower: 1 - _LLI_Max: 1 - _LLI_Min: 0 - _LigIgnoYNorDir: 0 - _LightAffectOutlineColor: 0 - _LightAffectRimLightColor: 0 - _LightAffectShadow: 0 - _LightFalloffAffectShadowT: 0 - _LightFalloffSoftness: 1 - _LightIntensity: 1 - _MCIALO: 0 - _MCapIntensity: 1 - _MVCOL: 0 - _MaiColPo: 1 - _MaxFadDistance: 2 - _Metallic: 0 - _MinFadDistance: 0 - _MixMainTexToOutline: 0 - _N_F_ANIS: 0 - _N_F_CA: 0 - _N_F_CLD: 0 - _N_F_CO: 0 - _N_F_COEDGL: 0 - _N_F_DCS: 0 - _N_F_DDMD: 1 - _N_F_EAL: 1 - _N_F_ESSAO: 0 - _N_F_FR: 0 - _N_F_GLO: 0 - _N_F_GLOT: 0 - _N_F_HDLS: 0 - _N_F_HPSS: 0 - _N_F_LLI: 0 - _N_F_MC: 0 - _N_F_MSSOLTFO: 0 - _N_F_NFD: 0 - _N_F_NLASOBF: 0 - _N_F_NM: 0 - _N_F_O: 1 - _N_F_OFLMB: 0 - _N_F_PA: 0 - _N_F_PT: 0 - _N_F_R: 0 - _N_F_RDC: 1 - _N_F_RL: 0 - _N_F_RLIS: 0 - _N_F_SCO: 0 - _N_F_SCT: 0 - _N_F_SE: 0 - _N_F_SL: 0 - _N_F_SLMM: 0 - _N_F_SON: 0 - _N_F_SS: 1 - _N_F_ST: 0 - _N_F_STIAL: 0 - _N_F_STIS: 0 - _N_F_STSDFM: 0 - _N_F_TP: 0 - _NoiTexAffStraWidt: 0 - _NoisTexInten: 1 - _NoiseSize: 100 - _NoisyOutlineIntensity: 0 - _NorMapAsDis: 0 - _NormalMapIntensity: 1 - _ObjePosiZCS: 0 - _OcclusionStrength: 1 - _Opacity: 1 - _Oper: 0 - _OutStenPass: 0 - _OutZTest: 4 - _OutZWrite: 1 - _OutlineExtrudeMethod: 0 - _OutlineWidth: 0.1 - _OutlineWidthAffectedByViewDistance: 0 - _OutlineZPostionInCamera: 0 - _OverallShadowColorPower: 1 - _PADist: 0 - _PASize: 0.5 - _PASmooTrans: 1 - _PSGLOTEX: 0 - _PTexturePower: 1 - _Parallax: 0.005 - _PointSpotlightIntensity: 0 - _PresAdju: 1 - _QueueOffset: 0 - _RELG: 1 - _RQSO: 0 - _ReceiveShadows: 1 - _ReduSha: 0.5 - _RefMetallic: 0 - _RefVal: 0 - _ReflectionIntensity: 0 - _RimLigInt: 1 - _RimLightColorPower: 10 - _RimLightInLight: 1 - _RimLightSoftness: 1 - _RimLightUnfill: 1.5 - _SPECIN: 1 - _SPECMODE: 0 - _STIL: 0 - _Saturation: 1 - _SelfLitHighContrast: 1 - _SelfLitIntensity: 0 - _SelfLitPower: 2 - _SelfShadowAffectedByLightShadowStrength: 0 - _SelfShadowHardness: 1 - _SelfShadowRealTimeShadowColorPower: 1 - _SelfShadowRealtimeShadowIntensity: 0 - _SelfShadowShadowTAtViewDirection: 0 - _SelfShadowThreshold: 0 - _ShadowColorTexturePower: 0 - _ShadowHardness: 0 - _ShadowTColorPower: 1 - _ShadowTHardness: 1 - _ShadowTIntensity: 1 - _ShadowTLightThreshold: 50 - _ShadowTShadowThreshold: 0 - _ShifAnis: 0 - _ShowInAmbientLightShadowIntensity: 1 - _ShowInAmbientLightShadowThreshold: 0.4 - _ShowNormal: 0 - _SimTrans: 0 - _SkinMatrixIndex: 0 - _SmoothObjectNormal: 0 - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _StraWidt: 10 - _Surface: 0 - _TEXMCOLINT: 1 - _TRANSMODE: 0 - _TessellationFar: 1 - _TessellationNear: 1 - _TessellationSmoothness: 0.5 - _TessellationTransition: 0.8 - _TexturePatternStyle: 0 - _TrailSize: 1.5 - _TransAffSha: 1 - _TransparentThreshold: 0 - _TriPlaBlend: 4 - _TriPlaTile: 1 - _UVSet: 0 - _UseSecondaryCutout: 0 - _UseTLB: 0 - _VertexColorBlueAffectOutlineWitdh: 0 - _VertexColorGreenControlSelfShadowThreshold: 0 - _VertexColorRedControlSmoothObjectNormal: 0 - _WorkflowMode: 1 - _XRMotionVectorsPass: 1 - _ZTest: 4 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _CustomLightDirection: {r: 0, g: 0, b: 10, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _GlossColor: {r: 1, g: 1, b: 1, a: 1} - _Glow_Color: {r: 1, g: 1, b: 1, a: 1} - _HighlightColor: {r: 1, g: 1, b: 1, a: 1} - _MainColor: {r: 1, g: 1, b: 1, a: 1} - _ObjPosi: {r: 0, g: 0, b: 0, a: 0} - _ObjectForward: {r: 0, g: 0, b: 0, a: 0} - _ObjectRight: {r: 0, g: 0, b: 0, a: 0} - _OutResi: {r: 1, g: 1, b: 1, a: 1} - _OutlineColor: {r: 0, g: 0, b: 0, a: 1} - _OutlineOffset: {r: 0, g: 0, b: 0, a: 1} - _OverallShadowColor: {r: 0, g: 0, b: 0, a: 1} - _PTCol: {r: 0, g: 0, b: 0, a: 1} - _PrevPosition: {r: 0, g: 0, b: 0, a: 0} - _RimLigPosi: {r: 1, g: 1, b: 1, a: 1} - _RimLightColor: {r: 1, g: 1, b: 1, a: 1} - _SSAOColor: {r: 0, g: 0, b: 0, a: 0} - _SelfLitColor: {r: 1, g: 1, b: 1, a: 1} - _SelfShadowRealTimeShadowColor: {r: 1, g: 1, b: 1, a: 1} - _ShadowTColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _XYZPosition: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1