using UnityEngine; [System.Serializable] public class DialogueNode { [Header("Node ID")] [Tooltip("¼±ÅÃÁö¿¡¼­ nextNodeId·Î À̵¿ÇÒ ¶§ »ç¿ëÇÏ´Â IDÀÔ´Ï´Ù.")] public string nodeId; [Header("Speaker")] public NPCProfile speaker; [Header("Dialogue")] [TextArea(3, 5)] public string dialogue; [Header("Choices")] public ChoiceData[] choices; }