using System; using UnityEngine; public class RhythmNoteSpawner : MonoBehaviour { [SerializeField] private RhythmNoteInstance _notePrefab; // 생성할 노트 프리팹 [SerializeField] private Transform _spawnPoint; // 노트가 생겨나는 위치(미지정 시 자기 위치) [SerializeField] private Transform _judgmentLine; // 목적지(판정선) // 노트 프리팹 생성, 목적지·타이밍 주입 public RhythmNoteInstance SpawnNote(Note note, float spawnTime, Func songTime, Action onMiss = null) { Transform origin = _spawnPoint != null ? _spawnPoint : transform; RhythmNoteInstance instance = Instantiate(_notePrefab, origin.position, origin.rotation, transform); instance.Setup(origin.position, _judgmentLine.position, spawnTime, note.Time, songTime, onMiss); return instance; } }