using UnityEngine; public class TimelineParameterController : MonoBehaviour { private Animator animator; [SerializeField] private string _animStateParamName; void Awake() { animator = GetComponent(); } // 타임라인에서 호출할 함수들 public void SetTriggerParameter(string paramName) => animator.SetTrigger(paramName); public void SetBoolParameterTrue(string paramName) => animator.SetBool(paramName, true); public void SetBoolParameterFalse(string paramName) => animator.SetBool(paramName, false); public void SetAnimStateParameter(int value) => animator.SetInteger(_animStateParamName, value); }