Author: MikeNspired@gmail.com

This is the first release for Unity 6 and XRI 3.0+. There should be bugs, please report them so I can get them fixed. Use my youtube channel for help/tutorials.

Tutorial video on changing hand model/rig
https://www.youtube.com/watch?v=Qg-AZPqoIHs&list=PLVjYPfWMF-sEI83JafySc5-wZZ_7OseJL

Post issues/bugs/requests here
https://github.com/mikeNspired/XRHandPoser/issues

Or email me if you dont know how to use github. 

Version 1.6.250208 (02/08/2025)
-Updated to Unity 6
-Updated to XR Toolkit 3.07
-Added Zombie Game
-Added real damage to Fire Magic, guns, arrows, grenades
-Added Zipline

Version 1.5.230224 (02/24/2023) 
-Added Articulating Rigid Body Physics based forklift
-Added Bow and Arrow
-Updated target mini game to have a point system
-Grenades now explode on damage
-Updated highlight to use "Quick Outline"
-Many bug fixes
-Update to XRI 2.3 and Unity 2022.2.8f1

Version 1.4.220117
-Updated to XRI Toolkit to 2.3.0 Pre.1
-Finger sliders to make poses without editing bones directly
-Made grip button animate pose based on grip value
-Added climbing wall
-Added in game logger to view console warnings/errors
-Added new levers, buttons
-Added small toy tank to control with wheel
-Added new door
-Updated to URP
-Fixed posing to work with sockets
-Lots of code improvements

Version 1.3.200912
-Added Bowling MiniGame
-Added Haptics on gun firing
-Added HandGun hammer opening and closing
-Added Handgun slide to stay open when out of ammo
-Added a work in progress player movement without CharacterController
-Added more sounds
-Added DistanceGrabbing colliders shrinking when close to hit target
-Added UI Button 
-Added Ray interactors for only UI
-Added a new Lever & Joystick
-Added player crouching 
-Added slight particles and sound when trying to DistanceGrab
-Updated DialInteractable to be able to return to position when released
-Fixed ShowDebug on DistanceGrabber
-Fixed torch particles
-Fixed gun flash to disappear quickly
-Scene Reorganizationg
-Project Reorganizing/Cleaning

Version 1.3.200825
-Added Alyx Style backpack to pull out ammo. WIP but functional to grab ammo quickly
-Added option to rayCast and/or sphereCast search for items
-Added Autograb feature in inventory that works with StateChange while holding grip button.
-Added autograb for distance grabbing
-Changed Weapon recoil and hand following to proceed after Prerender of instantaneous fixing instantaneous recoiling
-Fixed colliders not being enabled if user released and grabbed rapidly 
-Fixed rifle magazine grab collider disabling if switching hands or if user released and grabbed gun rapidly
-Fixed inventory animation bug if user clicked open and close rapidly
-Fixed bug when adding items that were meant to be added to inventory that would break grabbables.
-Fixed floor collider 
-Fixed bug in guncocking losing position when grabbing

Version 1.3.200822
-Added Alyx style distance grabbing
-Added script to prevent items from being added to inventory
-Added grab sound effects similar to Alyx
-Added automatic handgun two handed hold similar to alyx
-Added more to grenade explosions
-Added  Simple highlights for distance grabbing
-Fixed jittery isKinematic weapons
-Fixed inventory items being grabbable when closing inventory
-Updated torch particles
-Updated firehand particles
-Changed collision types on grabbables to prevent falling through floor
-Deleted InventoryItemHelper.cs

Version 1.2.200813
-Gun Cocking to Rifle and HandGun
-Updated Handgun model
-Fire Grenade
-Energy Grenade
-Fixed bug where you could not grab magazine if you switched hand on rifle
-Fixed Vive and oculus rig (Hopefully)

Version 1.1
-Added two-handed grabbing to rifle
-Grab anywhere on Halberd or any pole item
-Inventory System