%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-7675785594724958028 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 66f335fb1ffd8684294ad653bf1c7564, type: 3} m_Name: ColorAdjustments m_EditorClassIdentifier: active: 1 postExposure: m_OverrideState: 1 m_Value: 0.65 contrast: m_OverrideState: 1 m_Value: 12 colorFilter: m_OverrideState: 0 m_Value: {r: 1, g: 1, b: 1, a: 1} hueShift: m_OverrideState: 0 m_Value: 0 saturation: m_OverrideState: 1 m_Value: 12 --- !u!114 &-6925968268302223295 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3} m_Name: Tonemapping m_EditorClassIdentifier: active: 1 mode: m_OverrideState: 1 m_Value: 2 neutralHDRRangeReductionMode: m_OverrideState: 0 m_Value: 2 acesPreset: m_OverrideState: 0 m_Value: 3 hueShiftAmount: m_OverrideState: 0 m_Value: 0 detectPaperWhite: m_OverrideState: 0 m_Value: 0 paperWhite: m_OverrideState: 0 m_Value: 300 detectBrightnessLimits: m_OverrideState: 0 m_Value: 1 minNits: m_OverrideState: 0 m_Value: 0.005 maxNits: m_OverrideState: 0 m_Value: 1000 --- !u!114 &-3092472206575249249 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3} m_Name: Bloom m_EditorClassIdentifier: active: 1 skipIterations: m_OverrideState: 0 m_Value: 1 threshold: m_OverrideState: 1 m_Value: 0.5 intensity: m_OverrideState: 1 m_Value: 0.6 scatter: m_OverrideState: 0 m_Value: 0.75 clamp: m_OverrideState: 1 m_Value: 1 tint: m_OverrideState: 1 m_Value: {r: 1, g: 1, b: 1, a: 1} highQualityFiltering: m_OverrideState: 1 m_Value: 1 downscale: m_OverrideState: 0 m_Value: 0 maxIterations: m_OverrideState: 0 m_Value: 6 dirtTexture: m_OverrideState: 0 m_Value: {fileID: 0} dimension: 1 dirtIntensity: m_OverrideState: 0 m_Value: 0 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3} m_Name: TS_Profile_Sunny_01 m_EditorClassIdentifier: components: - {fileID: -3092472206575249249} - {fileID: 4809021172448047158} - {fileID: -6925968268302223295} - {fileID: 2955415466717674301} - {fileID: -7675785594724958028} - {fileID: 6377550666027917379} - {fileID: 7111565703875903522} --- !u!114 &2955415466717674301 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 221518ef91623a7438a71fef23660601, type: 3} m_Name: WhiteBalance m_EditorClassIdentifier: active: 1 temperature: m_OverrideState: 1 m_Value: 10 tint: m_OverrideState: 0 m_Value: 0 --- !u!114 &4809021172448047158 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3} m_Name: Vignette m_EditorClassIdentifier: active: 1 color: m_OverrideState: 0 m_Value: {r: 0, g: 0, b: 0, a: 1} center: m_OverrideState: 0 m_Value: {x: 0.5, y: 0.5} intensity: m_OverrideState: 1 m_Value: 0.3 smoothness: m_OverrideState: 0 m_Value: 0.2 rounded: m_OverrideState: 0 m_Value: 0 --- !u!114 &6377550666027917379 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 5485954d14dfb9a4c8ead8edb0ded5b1, type: 3} m_Name: LiftGammaGain m_EditorClassIdentifier: active: 1 lift: m_OverrideState: 1 m_Value: {x: 0.88227993, y: 0.94526553, z: 1, w: 0} gamma: m_OverrideState: 1 m_Value: {x: 1, y: 0.95672524, z: 0.98918134, w: 0.029673593} gain: m_OverrideState: 1 m_Value: {x: 1, y: 0.97626936, z: 0.77232486, w: 0} --- !u!114 &7111565703875903522 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c01700fd266d6914ababb731e09af2eb, type: 3} m_Name: DepthOfField m_EditorClassIdentifier: active: 0 mode: m_OverrideState: 1 m_Value: 1 gaussianStart: m_OverrideState: 1 m_Value: 40 gaussianEnd: m_OverrideState: 1 m_Value: 155.58 gaussianMaxRadius: m_OverrideState: 1 m_Value: 0.5 highQualitySampling: m_OverrideState: 1 m_Value: 1 focusDistance: m_OverrideState: 0 m_Value: 10 aperture: m_OverrideState: 0 m_Value: 5.6 focalLength: m_OverrideState: 0 m_Value: 50 bladeCount: m_OverrideState: 0 m_Value: 5 bladeCurvature: m_OverrideState: 0 m_Value: 1 bladeRotation: m_OverrideState: 0 m_Value: 0