2026-06-13 리듬게임 프로토타입

This commit is contained in:
skrwns304@gmail.com
2026-06-13 03:24:18 +09:00
parent e8086180a0
commit fab54e162e
8 changed files with 202 additions and 4 deletions

View File

@@ -0,0 +1,50 @@
using TMPro;
using UnityEngine;
// 곡 종료 후 결과창. 총점/판정수/정확도/등급/최대콤보를 표시한다.
public class RhythmResultHud : MonoBehaviour
{
[SerializeField] private RhythmManager _manager;
[SerializeField] private GameObject _root; // 결과창 루트
[SerializeField] private TMP_Text _scoreText;
[SerializeField] private TMP_Text _maxComboText;
[SerializeField] private TMP_Text _countText; // Perfect/Good/Bad/Miss 모아서 표시
private void Awake()
{
if (_root != null) _root.SetActive(false);
}
private void OnEnable()
{
if (_manager == null) return;
_manager.OnSongStarted += Hide;
_manager.OnSongFinished += Show;
}
private void OnDisable()
{
if (_manager == null) return;
_manager.OnSongStarted -= Hide;
_manager.OnSongFinished -= Show;
}
private void Hide()
{
if (_root != null) _root.SetActive(false); // 곡 시작/재시작 시 이전 결과창 숨김
}
private void Show(RhythmScore score)
{
if (_scoreText != null) _scoreText.text = $"{score.Score:N0}";
if (_maxComboText != null) _maxComboText.text = $"{score.MaxCombo}";
if (_countText != null)
_countText.text =
$"Perfect {score.PerfectCount}\n" +
$"Good {score.GoodCount}\n" +
$"Bad {score.BadCount}\n" +
$"Miss {score.MissCount}";
if (_root != null) _root.SetActive(true);
}
}