블랙잭 지형 복구 저장

This commit is contained in:
dldydtn9755-crypto
2026-06-12 17:55:01 +09:00
parent a0521c974a
commit ee73e1424d
9958 changed files with 732566 additions and 7 deletions

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// Copyright (C) 2015 ricimi - All rights reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement.
// A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms.
using UnityEngine;
namespace Ricimi
{
// This class represents the sound button that is used in several places in the demo.
// It handles the logic to enable and disable the demo's sounds and store the player
// selection to PlayerPrefs.
public class SoundButton : MonoBehaviour
{
private SpriteSwapper m_spriteSwapper;
private bool m_on;
private void Start()
{
m_spriteSwapper = GetComponent<SpriteSwapper>();
m_on = PlayerPrefs.GetInt("sound_on") == 1;
if (!m_on)
m_spriteSwapper.SwapSprite();
}
public void Toggle()
{
m_on = !m_on;
AudioListener.volume = m_on ? 1 : 0;
PlayerPrefs.SetInt("sound_on", m_on ? 1 : 0);
}
public void ToggleSprite()
{
m_on = !m_on;
m_spriteSwapper.SwapSprite();
}
}
}