Revert "Merge pull request '리듬게임' (#5) from CatsRhythmGame into main"

This reverts commit 58385bf819, reversing
changes made to 8369e2ab51.
This commit is contained in:
skrwns304@gmail.com
2026-06-16 12:23:32 +09:00
parent 58385bf819
commit d7d5519fbf
2320 changed files with 154 additions and 251716 deletions

View File

@@ -1,50 +0,0 @@
using TMPro;
using UnityEngine;
// 곡 종료 후 결과창. 총점/판정수/정확도/등급/최대콤보를 표시한다.
public class RhythmResultHud : MonoBehaviour
{
[SerializeField] private RhythmManager _manager;
[SerializeField] private GameObject _root; // 결과창 루트
[SerializeField] private TMP_Text _scoreText;
[SerializeField] private TMP_Text _maxComboText;
[SerializeField] private TMP_Text _countText; // Perfect/Good/Bad/Miss 모아서 표시
private void Awake()
{
if (_root != null) _root.SetActive(false);
}
private void OnEnable()
{
if (_manager == null) return;
_manager.OnSongStarted += Hide;
_manager.OnSongFinished += Show;
}
private void OnDisable()
{
if (_manager == null) return;
_manager.OnSongStarted -= Hide;
_manager.OnSongFinished -= Show;
}
private void Hide()
{
if (_root != null) _root.SetActive(false); // 곡 시작/재시작 시 이전 결과창 숨김
}
private void Show(RhythmScore score)
{
if (_scoreText != null) _scoreText.text = $"{score.Score:N0}";
if (_maxComboText != null) _maxComboText.text = $"{score.MaxCombo}";
if (_countText != null)
_countText.text =
$"Perfect {score.PerfectCount}\n" +
$"Good {score.GoodCount}\n" +
$"Bad {score.BadCount}\n" +
$"Miss {score.MissCount}";
if (_root != null) _root.SetActive(true);
}
}

View File

@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: b187e420986956a4ba9407759ed4050f

View File

@@ -1,56 +0,0 @@
using TMPro;
using UnityEngine;
// 플레이 중 실시간 점수/콤보 HUD. RhythmManager 이벤트만 구독하고 표시만 한다.
public class RhythmScoreHud : MonoBehaviour
{
[SerializeField] private RhythmManager _manager;
[SerializeField] private GameObject _root; // HUD 루트 (곡 시작/종료에 켜고 끔)
[SerializeField] private TMP_Text _scoreText;
[SerializeField] private TMP_Text _comboText;
[SerializeField] private TMP_Text _judgeText; // Perfect/Good 등 최근 판정 표시(선택)
private void Awake()
{
if (_root != null) _root.SetActive(false); // 곡 시작 전엔 숨김
}
private void OnEnable()
{
if (_manager == null) return;
_manager.OnSongStarted += HandleSongStarted;
_manager.OnScoreChanged += HandleScoreChanged;
_manager.OnJudged += HandleJudged;
_manager.OnSongFinished += HandleSongFinished;
}
private void OnDisable()
{
if (_manager == null) return;
_manager.OnSongStarted -= HandleSongStarted;
_manager.OnScoreChanged -= HandleScoreChanged;
_manager.OnJudged -= HandleJudged;
_manager.OnSongFinished -= HandleSongFinished;
}
private void HandleSongStarted()
{
if (_root != null) _root.SetActive(true); // 곡 시작 시 실시간 HUD 표시
}
private void HandleScoreChanged(RhythmScore score)
{
if (_scoreText != null) _scoreText.text = $"SCORE {score.Score:N0}";
if (_comboText != null) _comboText.text = score.Combo > 0 ? $"{score.Combo}" : "";
}
private void HandleJudged(Result result)
{
if (_judgeText != null) _judgeText.text = result.ToString();
}
private void HandleSongFinished(RhythmScore score)
{
if (_root != null) _root.SetActive(false); // 곡 끝나면 실시간 HUD는 숨김(결과창이 대신 뜸)
}
}

View File

@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 2d2c41822c633294a986c6803818303d