remify minigame CatsRhythmGame

This commit is contained in:
2026-06-12 13:12:11 +09:00
parent c3210a2a7c
commit d4a76a2a97
10570 changed files with 602580 additions and 7 deletions

Binary file not shown.

View File

@@ -0,0 +1,142 @@
fileFormatVersion: 2
guid: e5da1d880b311497b9ed8213592e283a
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 194741
packageName: GUI Pro - Survival Clean
packageVersion: 2.0.7
assetPath: Assets/Layer Lab/Scripts/Icon_Arrow_Next.png
uploadId: 914924

Binary file not shown.

View File

@@ -0,0 +1,142 @@
fileFormatVersion: 2
guid: 54f0921763a474464872caf0f46654a0
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 194741
packageName: GUI Pro - Survival Clean
packageVersion: 2.0.7
assetPath: Assets/Layer Lab/Scripts/Icon_Arrow_Prev.png
uploadId: 914924

View File

@@ -0,0 +1,178 @@
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
#endif
namespace LayerLab.GUIScripts
{
public class PanelControl : MonoBehaviour
{
private int _page;
private bool _isReady;
private TextMeshProUGUI _textTitle;
[SerializeField] private List<GameObject> defaultPanels = new ();
[SerializeField] private List<GameObject> otherPanels = new ();
[SerializeField] private Transform panelTransformDefault;
[SerializeField] private Transform panelTransformOther;
[SerializeField] private Button buttonPrev;
[SerializeField] private Button buttonNext;
private bool IsOtherMode { get; set; }
private void OnValidate()
{
var panels = GameObject.Find("Panels");
if (panels) panelTransformDefault = panels.transform;
buttonPrev = transform.GetChild(0).GetComponent<Button>();
buttonNext = transform.GetChild(2).GetComponent<Button>();
}
private void Reset()
{
OnValidate();
}
private void Start()
{
_textTitle = transform.GetComponentInChildren<TextMeshProUGUI>();
buttonPrev.onClick.AddListener(Click_Prev);
buttonNext.onClick.AddListener(Click_Next);
foreach (Transform t in panelTransformDefault)
{
defaultPanels.Add(t.gameObject);
t.gameObject.SetActive(false);
}
defaultPanels[_page].SetActive(true);
if(panelTransformOther == null) return;
foreach (Transform t in panelTransformOther)
{
otherPanels.Add(t.gameObject);
t.gameObject.SetActive(false);
}
if (otherPanels.Count > 0) otherPanels[_page].SetActive(true);
_isReady = true;
CheckControl();
}
private void Update()
{
if (defaultPanels.Count <= 0 || !_isReady) return;
#if ENABLE_INPUT_SYSTEM
if (Keyboard.current.leftArrowKey.wasPressedThisFrame)
{
Click_Prev();
}
else if (Keyboard.current.rightArrowKey.wasPressedThisFrame)
{
Click_Next();
}
#else
if (Input.GetKeyDown(KeyCode.LeftArrow))
{
Click_Prev();
}
else if (Input.GetKeyDown(KeyCode.RightArrow))
{
Click_Next();
}
#endif
}
//Click_Prev
//Click_Prev
private void Click_Prev()
{
if (_page <= 0) return;
defaultPanels[_page].SetActive(false);
if(otherPanels.Count > 0) otherPanels[_page].SetActive(false);
_page -= 1;
defaultPanels[_page].SetActive(true);
if(otherPanels.Count > 0) otherPanels[_page].SetActive(true);
if (!IsOtherMode)
{
_textTitle.text = defaultPanels[_page].name;
}
else
{
if (otherPanels.Count > 0)
{
_textTitle.text = otherPanels[_page].name;
}
}
CheckControl();
}
//Click_Next
private void Click_Next()
{
if (_page >= defaultPanels.Count - 1) return;
defaultPanels[_page].SetActive(false);
if(otherPanels.Count > 0) otherPanels[_page].SetActive(false);
_page += 1;
defaultPanels[_page].SetActive(true);
if(otherPanels.Count > 0) otherPanels[_page].SetActive(true);
CheckControl();
}
private void SetArrowActive()
{
buttonPrev.gameObject.SetActive(_page > 0);
buttonNext.gameObject.SetActive(_page < defaultPanels.Count - 1);
}
//SetTitle, SetArrow Active
private void CheckControl()
{
if (!IsOtherMode)
{
_textTitle.text = defaultPanels[_page].name.Replace("_", " ");
}
else
{
if (otherPanels.Count > 0)
{
_textTitle.text = otherPanels[_page].name.Replace("_", " ");
}
}
SetArrowActive();
}
public void Click_Mode()
{
IsOtherMode = !IsOtherMode;
SetMode();
CheckControl();
}
private void SetMode()
{
panelTransformDefault.gameObject.SetActive(!IsOtherMode);
if(otherPanels.Count > 0) panelTransformOther.gameObject.SetActive(IsOtherMode);
}
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 654ca932cd6f04a81a68f18a2f51b9ed
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 194741
packageName: GUI Pro - Survival Clean
packageVersion: 2.0.7
assetPath: Assets/Layer Lab/Scripts/PanelControl.cs
uploadId: 914924

View File

@@ -0,0 +1,19 @@
using UnityEngine;
namespace LayerLab.CasualGame
{
public class PanelView : MonoBehaviour
{
[SerializeField] private GameObject[] otherPanels;
public void OnEnable()
{
for (int i = 0; i < otherPanels.Length; i++) otherPanels[i].SetActive(true);
}
public void OnDisable()
{
for (int i = 0; i < otherPanels.Length; i++) otherPanels[i].SetActive(false);
}
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 99cf42140c3104393ba145bec6abebb6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 194741
packageName: GUI Pro - Survival Clean
packageVersion: 2.0.7
assetPath: Assets/Layer Lab/Scripts/PanelView.cs
uploadId: 914924