remify minigame CatsRhythmGame
This commit is contained in:
32
Assets/GUIPackCartoon/Demo/Scripts/MusicManager.cs
Normal file
32
Assets/GUIPackCartoon/Demo/Scripts/MusicManager.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
// Copyright (C) 2015 ricimi - All rights reserved.
|
||||
// This code can only be used under the standard Unity Asset Store End User License Agreement.
|
||||
// A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms.
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Ricimi
|
||||
{
|
||||
// This class handles updating the music UI widgets depending on the player's selection.
|
||||
public class MusicManager : MonoBehaviour
|
||||
{
|
||||
private Slider m_musicSlider;
|
||||
private GameObject m_musicButton;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
m_musicSlider = GetComponent<Slider>();
|
||||
m_musicSlider.value = PlayerPrefs.GetInt("music_on");
|
||||
m_musicButton = GameObject.Find("MusicButton/Button");
|
||||
}
|
||||
|
||||
public void SwitchMusic()
|
||||
{
|
||||
var backgroundAudioSource = GameObject.Find("BackgroundMusic").GetComponent<AudioSource>();
|
||||
backgroundAudioSource.volume = m_musicSlider.value;
|
||||
PlayerPrefs.SetInt("music_on", (int)m_musicSlider.value);
|
||||
if (m_musicButton != null)
|
||||
m_musicButton.GetComponent<MusicButton>().ToggleSprite();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user