remify minigame CatsRhythmGame
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63
Assets/02_Scripts/Managers/CatsRoom/RhythmManager.cs
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63
Assets/02_Scripts/Managers/CatsRoom/RhythmManager.cs
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using System.Collections.Generic;
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using UnityEngine;
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public enum Result { Perfect, Good, Miss }
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public class RhythmManager : MonoBehaviour
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{
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[SerializeField] private AudioSource _audioSource;
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[SerializeField] private RhythmChart _currentChart;
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private float SongTime => _audioSource.time; // 모든 타이밍의 기준
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private List<Note> SongNoteList;
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private bool _isPlaying; //곡이 재생 중인지 (종료 감지용)
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private void Start()
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{
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ChangeSong();
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}
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private void Update()
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{
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//재생 중이던 곡이 끝나면 주변음 복구
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if (_isPlaying && !_audioSource.isPlaying)
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{
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StopSong();
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}
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}
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public void ChangeSong()
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{
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_audioSource.clip = _currentChart.SongClip;
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}
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// 곡 재생 + 채보 로드
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public void StartSong()
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{
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SongNoteList = _currentChart.GenerateNotes();
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_audioSource.Play();
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_isPlaying = true;
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//BGM·환경음을 낮춰 리듬게임 소리만 들리게
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if (SoundManager.Instance != null) SoundManager.Instance.EnterMinigameMode();
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}
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// 곡 정지 + 주변음 복구
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public void StopSong()
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{
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_audioSource.Stop();
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_isPlaying = false;
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if (SoundManager.Instance != null) SoundManager.Instance.ExitMinigameMode();
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}
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public void OnPlayerInput()
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{
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}
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public Result Judge(float diff)
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{
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return Result.Miss;
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 9ec2053dc012a8a4787fb75f0d113881
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