diff --git a/Assets/01_Scenes/blackjack.unity b/Assets/01_Scenes/blackjack.unity index f11110de..7ed4de79 100644 --- a/Assets/01_Scenes/blackjack.unity +++ b/Assets/01_Scenes/blackjack.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:65774115e762f3e0294fab567e4a4f2fb401b8f336865edb75f34c52fe0bf8a9 -size 2292269 +oid sha256:9a0a4405662462bd6d57fd8f67eb1bb6ee9bfc72542f4a6cfb625eb06c0ea95f +size 2311897 diff --git a/Assets/02_Scripts/Blackjack/HookWalkToTable.cs b/Assets/02_Scripts/Blackjack/HookWalkToTable.cs index 0289e073..41079703 100644 --- a/Assets/02_Scripts/Blackjack/HookWalkToTable.cs +++ b/Assets/02_Scripts/Blackjack/HookWalkToTable.cs @@ -9,11 +9,13 @@ public class HookWalkToTable : MonoBehaviour public Transform tableFrontPoint; public Transform chairFrontPoint; - [Header("Sit Point")] + [Header("Sit / Stand Point")] public Transform sitPoint; + public Transform standPoint; [Header("Move Setting")] public float arriveBuffer = 0.15f; + public float navMeshSampleDistance = 1.5f; [Header("Animator")] public Animator animator; @@ -21,8 +23,16 @@ public class HookWalkToTable : MonoBehaviour public string sitTriggerName = "sitTrigger"; public string standTriggerName = "standTrigger"; + [Header("Force Stand Animation")] + public bool forcePlayStandState = true; + public string standStateName = "Sit To Stand 0"; + [Header("Stand Up Setting")] public float standUpDuration = 1.5f; + public bool disableAgentAfterStandUp = true; + + [Header("After Match")] + public bool blockWalkingAfterStandUp = true; [Header("Collision")] public bool disableCollidersWhenSitting = true; @@ -37,16 +47,21 @@ public class HookWalkToTable : MonoBehaviour private int step = 0; private bool isMoving = false; - private bool hasArrived = false; private bool isSitting = false; private bool isStandingUp = false; + private bool hasStoodUpAfterMatch = false; private Vector3 currentDestination; - void Start() + private void Start() { agent = GetComponent(); + if (animator == null) + { + animator = GetComponentInChildren(); + } + if (agent != null) { agent.isStopped = true; @@ -57,32 +72,37 @@ void Start() if (animator != null) { + animator.applyRootMotion = false; animator.SetBool(walkBoolName, false); animator.ResetTrigger(sitTriggerName); animator.ResetTrigger(standTriggerName); } + else + { + Debug.LogWarning("Hook Animator is missing."); + } if (hookColliders == null || hookColliders.Length == 0) { hookColliders = GetComponentsInChildren(); } + + Debug.Log("HookWalkToTable ready."); } - void Update() + private void Update() { - // ׽Ʈ: T ̺ ̵ ɱ if (Keyboard.current != null && Keyboard.current[testStartKey].wasPressedThisFrame) { StartWalking(); } - // ׽Ʈ: Y Ͼ if (Keyboard.current != null && Keyboard.current[testStandUpKey].wasPressedThisFrame) { StandUp(); } - if (!isMoving || agent == null) + if (!isMoving || agent == null || !agent.enabled) { return; } @@ -102,6 +122,12 @@ void Update() public void StartWalking() { + if (blockWalkingAfterStandUp && hasStoodUpAfterMatch) + { + Debug.Log("Hook already stood up after match. StartWalking ignored."); + return; + } + if (agent == null) { Debug.LogWarning("NavMeshAgent is missing."); @@ -116,23 +142,28 @@ public void StartWalking() if (isMoving || isSitting || isStandingUp) { + Debug.Log("Hook cannot start walking now."); return; } step = 0; - hasArrived = false; isMoving = true; EnableHookColliders(); if (animator != null) { + animator.applyRootMotion = false; animator.ResetTrigger(sitTriggerName); animator.ResetTrigger(standTriggerName); animator.SetBool(walkBoolName, true); } - agent.enabled = true; + if (!agent.enabled) + { + agent.enabled = true; + } + agent.isStopped = false; MoveTo(tableFrontPoint); @@ -140,11 +171,18 @@ public void StartWalking() Debug.Log("Hook starts walking to table front point."); } - void MoveTo(Transform target) + private void MoveTo(Transform target) { + if (target == null) + { + Debug.LogWarning("Move target is null."); + StopWalking(); + return; + } + NavMeshHit hit; - if (NavMesh.SamplePosition(target.position, out hit, 1.5f, NavMesh.AllAreas)) + if (NavMesh.SamplePosition(target.position, out hit, navMeshSampleDistance, NavMesh.AllAreas)) { currentDestination = hit.position; agent.SetDestination(currentDestination); @@ -158,7 +196,7 @@ void MoveTo(Transform target) } } - void GoNextStep() + private void GoNextStep() { step++; @@ -173,44 +211,41 @@ void GoNextStep() } } - void ArriveAndSit() + private void ArriveAndSit() { isMoving = false; - hasArrived = true; isSitting = true; isStandingUp = false; - // 1. ̵ - if (agent != null) + if (agent != null && agent.enabled) { agent.isStopped = true; agent.ResetPath(); agent.enabled = false; } - // 2. ɾ ִ ũ ݶ̴ if (disableCollidersWhenSitting) { DisableHookColliders(); } - // 3. ġ ̵ if (sitPoint != null) { - transform.position = sitPoint.position; - transform.rotation = sitPoint.rotation; + transform.SetPositionAndRotation(sitPoint.position, sitPoint.rotation); } else if (chairFrontPoint != null) { transform.rotation = chairFrontPoint.rotation; } - // 4. ɴ ִϸ̼ if (animator != null) { + animator.applyRootMotion = false; animator.SetBool(walkBoolName, false); animator.ResetTrigger(standTriggerName); animator.ResetTrigger(sitTriggerName); + + Debug.Log("Sit trigger call: " + sitTriggerName); animator.SetTrigger(sitTriggerName); } @@ -219,31 +254,61 @@ void ArriveAndSit() public void StandUp() { - if (!isSitting || isStandingUp) + if (isStandingUp) { + Debug.Log("Hook is already standing up."); + return; + } + + if (!isSitting) + { + Debug.LogWarning("Hook is not sitting. StandUp ignored."); return; } StartCoroutine(StandUpRoutine()); } - IEnumerator StandUpRoutine() + private IEnumerator StandUpRoutine() { isStandingUp = true; isSitting = false; + isMoving = false; + + if (agent != null && agent.enabled) + { + agent.isStopped = true; + agent.ResetPath(); + agent.enabled = false; + } if (animator != null) { + animator.applyRootMotion = false; + animator.SetBool(walkBoolName, false); animator.ResetTrigger(sitTriggerName); animator.ResetTrigger(standTriggerName); + + Debug.Log("Stand trigger call: " + standTriggerName); animator.SetTrigger(standTriggerName); + + if (forcePlayStandState && !string.IsNullOrEmpty(standStateName)) + { + animator.CrossFadeInFixedTime(standStateName, 0.08f, 0); + Debug.Log("Force play stand state: " + standStateName); + } } Debug.Log("Hook started stand up animation."); yield return new WaitForSeconds(standUpDuration); + if (standPoint != null) + { + transform.SetPositionAndRotation(standPoint.position, standPoint.rotation); + } + if (enableCollidersAfterStandUp) { EnableHookColliders(); @@ -251,18 +316,51 @@ IEnumerator StandUpRoutine() if (agent != null) { - agent.enabled = true; - agent.isStopped = true; - agent.ResetPath(); + if (disableAgentAfterStandUp) + { + agent.enabled = false; + } + else + { + if (!agent.enabled) + { + agent.enabled = true; + } + + agent.isStopped = true; + agent.ResetPath(); + } } - hasArrived = false; + hasStoodUpAfterMatch = true; isStandingUp = false; Debug.Log("Hook stood up."); } - void DisableHookColliders() + public void ResetHookAfterMatchBlock() + { + hasStoodUpAfterMatch = false; + Debug.Log("Hook StartWalking block reset."); + } + + private void StopWalking() + { + isMoving = false; + + if (agent != null && agent.enabled) + { + agent.isStopped = true; + agent.ResetPath(); + } + + if (animator != null) + { + animator.SetBool(walkBoolName, false); + } + } + + private void DisableHookColliders() { if (hookColliders == null || hookColliders.Length == 0) { @@ -278,7 +376,7 @@ void DisableHookColliders() } } - void EnableHookColliders() + private void EnableHookColliders() { if (hookColliders == null || hookColliders.Length == 0) { @@ -293,20 +391,4 @@ void EnableHookColliders() } } } - - void StopWalking() - { - isMoving = false; - - if (agent != null && agent.enabled) - { - agent.isStopped = true; - agent.ResetPath(); - } - - if (animator != null) - { - animator.SetBool(walkBoolName, false); - } - } } \ No newline at end of file diff --git a/Assets/02_Scripts/Managers/change room manager/RoomClearGateController.cs b/Assets/02_Scripts/Managers/change room manager/RoomClearGateController.cs index 6b6dd8e9..6d0fb190 100644 --- a/Assets/02_Scripts/Managers/change room manager/RoomClearGateController.cs +++ b/Assets/02_Scripts/Managers/change room manager/RoomClearGateController.cs @@ -2,28 +2,38 @@ public class RoomClearGateController : MonoBehaviour { - [Header("�� Ŭ���� �� ���� ����Ʈ")] + [Header("룸 클리어 후 열릴 게이트")] [SerializeField] private RoomExitGate exitGate; + [Header("Option")] + [SerializeField] private bool requireRoomClearedBeforeOpen = true; + private bool isRoomCleared = false; private bool gateOpened = false; + private string selectedSceneCode = ""; public bool IsRoomCleared => isRoomCleared; + public string SelectedSceneCode => selectedSceneCode; + public bool HasSelectedScene => !string.IsNullOrEmpty(selectedSceneCode); - // ������ ���� �¸� �� ȣ�� - // �� �Լ��� ����Ʈ�� �ٷ� ���� �ʰ�, "�� Ŭ���� �Ϸ�" ���¸� ������ public void MarkRoomCleared() { isRoomCleared = true; - Debug.Log("�� Ŭ���� �Ϸ�. ���� �������� ���� ����Ʈ�� �����ϴ�."); + Debug.Log("방 클리어 완료. 이제 선택지에서 다음 방을 고를 수 있습니다."); } - // �������� ���� �� ȣ�� + // 기존 트리거가 이걸 호출해도, 선택 전이면 문 안 열리게 막음 public void OpenClearGate() { - if (!isRoomCleared) + if (requireRoomClearedBeforeOpen && !isRoomCleared) { - Debug.Log("���� �� Ŭ���� ���̶� ����Ʈ�� �� �� �����ϴ�."); + Debug.Log("아직 방 클리어 전이라 게이트를 열 수 없습니다."); + return; + } + + if (!HasSelectedScene) + { + Debug.Log("아직 다음 방을 선택하지 않아서 게이트를 열지 않습니다."); return; } @@ -37,23 +47,31 @@ public void OpenClearGate() if (exitGate != null) { exitGate.OpenGate(); - Debug.Log("�� Ŭ���� ����Ʈ ����"); + Debug.Log("클리어 게이트 열림. 선택된 다음 씬: " + selectedSceneCode); } else { - Debug.LogWarning("Exit Gate�� ������� �ʾҽ��ϴ�."); + Debug.LogWarning("Exit Gate가 연결되지 않았습니다."); } } - public void ResetClearState() - { - isRoomCleared = false; - gateOpened = false; - } - public void OpenDoor(string code) { - Debug.Log($"다음씬코드 : {code}"); - } + selectedSceneCode = code; + Debug.Log("선택된 다음 씬 코드: " + selectedSceneCode); + + if (exitGate != null) + { + exitGate.SetNextSceneName(selectedSceneCode); + } + + OpenClearGate(); + } + public void ResetClearState() + { + isRoomCleared = false; + gateOpened = false; + selectedSceneCode = ""; + } } \ No newline at end of file diff --git a/Assets/02_Scripts/Managers/change room manager/RoomExitGate.cs b/Assets/02_Scripts/Managers/change room manager/RoomExitGate.cs index 8267e72b..ab35616f 100644 --- a/Assets/02_Scripts/Managers/change room manager/RoomExitGate.cs +++ b/Assets/02_Scripts/Managers/change room manager/RoomExitGate.cs @@ -34,10 +34,13 @@ public class RoomExitGate : MonoBehaviour [SerializeField] private string playerTag = "Player"; [Header("Scene Move")] - [SerializeField] private bool useRandomScene = true; + [SerializeField] private bool useRandomScene = false; [SerializeField] private string fallbackSceneName; [SerializeField] private float sceneMoveDelay = 0.2f; + [Header("Selected Scene")] + [SerializeField] private string selectedSceneName; + [Header("Start Setting")] [SerializeField] private bool hideGateOnStart = true; [SerializeField] private bool hidePortalOnStart = true; @@ -114,6 +117,12 @@ private void PrepareStartState() } } + public void SetNextSceneName(string sceneName) + { + selectedSceneName = sceneName; + Debug.Log("Ʈ : " + selectedSceneName); + } + public void OpenGate() { if (isOpened || isOpening) @@ -277,6 +286,11 @@ private IEnumerator EnterGateRoutine() private string GetNextSceneName() { + if (!string.IsNullOrEmpty(selectedSceneName)) + { + return selectedSceneName; + } + if (useRandomScene && RandomSceneRouteManager.Instance != null) { return RandomSceneRouteManager.Instance.GetNextSceneName(); @@ -322,5 +336,7 @@ public void CloseGateImmediately() { gateVisualRoot.SetActive(false); } + + selectedSceneName = ""; } } \ No newline at end of file diff --git a/Assets/04_Models/Blackjack/anim/HookAnimatorController.controller b/Assets/04_Models/Blackjack/anim/HookAnimatorController.controller index 8ed1717b..22a8ad48 100644 --- a/Assets/04_Models/Blackjack/anim/HookAnimatorController.controller +++ b/Assets/04_Models/Blackjack/anim/HookAnimatorController.controller @@ -1,5 +1,32 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!1102 &-8829892400974366486 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: haha + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - 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importCameras: 1 + importCameras: 0 importLights: 1 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 @@ -500,61 +500,61 @@ ModelImporter: length: 0 modified: 0 skeleton: - - name: hook@Cards(Clone) + - name: hook@T-Pose@Laughing(Clone) parentName: position: {x: 0, y: 0, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1, z: 1} - name: 5_material001_1_0_0.001 - parentName: hook@Cards(Clone) + parentName: hook@T-Pose@Laughing(Clone) position: {x: -0, y: 0, z: 0} rotation: {x: 0.7071068, y: 0, z: -0, w: 0.7071067} scale: {x: 0.01, y: 0.01, z: 0.01} - name: 5_material002_1_0_0 - parentName: hook@Cards(Clone) + parentName: hook@T-Pose@Laughing(Clone) position: {x: -0, y: 0, z: 0} rotation: {x: 0.7071068, y: 0, z: -0, w: 0.7071067} scale: {x: 0.01, y: 0.01, z: 0.01} - name: 5_material004_1_0_0 - parentName: hook@Cards(Clone) + parentName: hook@T-Pose@Laughing(Clone) position: {x: -0, y: 0, z: 0} rotation: {x: 0.7071068, y: 0, z: -0, w: 0.7071067} scale: {x: 0.01, y: 0.01, z: 0.01} - 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