2026-06-17 게임시작 - 고래습격씬 프로토타입
This commit is contained in:
18
Assets/02_Scripts/TimelineParameterController.cs
Normal file
18
Assets/02_Scripts/TimelineParameterController.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class TimelineParameterController : MonoBehaviour
|
||||
{
|
||||
private Animator animator;
|
||||
[SerializeField] private string _animStateParamName;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
animator = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
// 타임라인에서 호출할 함수들
|
||||
public void SetTriggerParameter(string paramName) => animator.SetTrigger(paramName);
|
||||
public void SetBoolParameterTrue(string paramName) => animator.SetBool(paramName, true);
|
||||
public void SetBoolParameterFalse(string paramName) => animator.SetBool(paramName, false);
|
||||
public void SetAnimStateParameter(int value) => animator.SetInteger(_animStateParamName, value);
|
||||
}
|
||||
2
Assets/02_Scripts/TimelineParameterController.cs.meta
Normal file
2
Assets/02_Scripts/TimelineParameterController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b7bf695cde2e1764592bea876a61f3fa
|
||||
Reference in New Issue
Block a user