2026-06-17 게임시작 - 고래습격씬 프로토타입

This commit is contained in:
2026-06-17 13:17:04 +09:00
parent 6ccae390f6
commit c81a276eba
85 changed files with 2938 additions and 4 deletions

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using UnityEngine;
public class TimelineParameterController : MonoBehaviour
{
private Animator animator;
[SerializeField] private string _animStateParamName;
void Awake()
{
animator = GetComponent<Animator>();
}
// 타임라인에서 호출할 함수들
public void SetTriggerParameter(string paramName) => animator.SetTrigger(paramName);
public void SetBoolParameterTrue(string paramName) => animator.SetBool(paramName, true);
public void SetBoolParameterFalse(string paramName) => animator.SetBool(paramName, false);
public void SetAnimStateParameter(int value) => animator.SetInteger(_animStateParamName, value);
}

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fileFormatVersion: 2
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