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...xport.prefab.meta => Old_Room.prefab.meta} | 0 .../Room/Prefabs/Old_Room_Final_Export.prefab | 3 --- 8 files changed, 41 insertions(+), 31 deletions(-) create mode 100644 Assets/04_Models/Room/Prefabs/Old_Room.prefab rename Assets/04_Models/Room/Prefabs/{Old_Room_Final_Export.prefab.meta => Old_Room.prefab.meta} (100%) delete mode 100644 Assets/04_Models/Room/Prefabs/Old_Room_Final_Export.prefab diff --git a/Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto second.unity b/Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto second.unity index 60f78369..de734e7e 100644 --- a/Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto second.unity +++ b/Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto second.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1446751c03ed14b81c4d23c071297e3d048bd9efba24ac0459e5bcc86111c110 -size 11581 +oid sha256:a0b8b3fd448f2850df3e388c960cece35c16e50d9649887cbd9b4c11eed969a2 +size 42182 diff --git a/Assets/04_Models/Room/Materials/Dirty.mat b/Assets/04_Models/Room/Materials/Dirty.mat index 8bbd3fbc..d601142b 100644 --- a/Assets/04_Models/Room/Materials/Dirty.mat +++ b/Assets/04_Models/Room/Materials/Dirty.mat @@ -24,16 +24,21 @@ Material: m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 - m_ValidKeywords: [] + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _SPECULAR_SETUP + - _SURFACE_TYPE_TRANSPARENT m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: -1 + m_CustomRenderQueue: 3000 stringTagMap: - RenderType: Opaque + RenderType: Transparent disabledShaderPasses: - MOTIONVECTORS + - DepthOnly + - SHADOWCASTER m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -108,8 +113,8 @@ Material: - _Cutoff: 0.5 - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - - _DstBlend: 0 - - _DstBlendAlpha: 0 + - _DstBlend: 10 + - _DstBlendAlpha: 10 - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 @@ -120,19 +125,19 @@ Material: - _Parallax: 0.02 - _QueueOffset: 0 - _ReceiveShadows: 1 - - _Smoothness: 0.5 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - - _Surface: 0 + - _Surface: 1 - _UVSec: 0 - - _WorkflowMode: 1 + - _WorkflowMode: 0 - _XRMotionVectorsPass: 1 - - _ZWrite: 1 + - _ZWrite: 0 m_Colors: - - _BaseColor: {r: 0.8533271, g: 0.8466182, b: 0.7934311, a: 1} - - _Color: {r: 0.8533271, g: 0.8466182, b: 0.7934311, a: 1} + - _BaseColor: {r: 1, g: 1, b: 1, a: 0} + - _Color: {r: 1, g: 1, b: 1, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/04_Models/Room/Materials/Plaster.mat b/Assets/04_Models/Room/Materials/Plaster.mat index d7af5da9..d9378476 100644 --- a/Assets/04_Models/Room/Materials/Plaster.mat +++ b/Assets/04_Models/Room/Materials/Plaster.mat @@ -118,8 +118,8 @@ Material: - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _BaseColor: {r: 0.9063317, g: 0.9063317, b: 0.9063317, a: 1} - - _Color: {r: 0.9063317, g: 0.9063317, b: 0.9063317, a: 1} + - _BaseColor: {r: 0.6, g: 0.6, b: 0.6, a: 1} + - _Color: {r: 0.6, g: 0.6, b: 0.6, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/04_Models/Room/Materials/Window.mat b/Assets/04_Models/Room/Materials/Window.mat index 83aaeb89..e75fd104 100644 --- a/Assets/04_Models/Room/Materials/Window.mat +++ b/Assets/04_Models/Room/Materials/Window.mat @@ -131,8 +131,8 @@ Material: - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _BaseColor: {r: 0.9063317, g: 0.9063317, b: 0.9063317, a: 1} - - _Color: {r: 0.9063317, g: 0.9063317, b: 0.9063317, a: 1} + - _BaseColor: {r: 0.6, g: 0.6, b: 0.6, a: 1} + - _Color: {r: 0.6, g: 0.6, b: 0.6, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/04_Models/Room/Materials/WindowGlass.mat b/Assets/04_Models/Room/Materials/WindowGlass.mat index 0f8197be..7aaed209 100644 --- a/Assets/04_Models/Room/Materials/WindowGlass.mat +++ b/Assets/04_Models/Room/Materials/WindowGlass.mat @@ -24,16 +24,21 @@ Material: m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 - m_ValidKeywords: [] + m_ValidKeywords: + - _ALPHAPREMULTIPLY_ON + - _SPECULAR_SETUP + - _SURFACE_TYPE_TRANSPARENT m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: -1 + m_CustomRenderQueue: 3000 stringTagMap: - RenderType: Opaque + RenderType: Transparent disabledShaderPasses: - MOTIONVECTORS + - DepthOnly + - SHADOWCASTER m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -108,8 +113,8 @@ Material: - _Cutoff: 0.5 - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - - _DstBlend: 0 - - _DstBlendAlpha: 0 + - _DstBlend: 10 + - _DstBlendAlpha: 10 - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.59999996 @@ -120,19 +125,19 @@ Material: - _Parallax: 0.02 - _QueueOffset: 0 - _ReceiveShadows: 1 - - _Smoothness: 0.59999996 + - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - - _Surface: 0 + - _Surface: 1 - _UVSec: 0 - - _WorkflowMode: 1 + - _WorkflowMode: 0 - _XRMotionVectorsPass: 1 - - _ZWrite: 1 + - _ZWrite: 0 m_Colors: - - _BaseColor: {r: 0.9063317, g: 0.9063317, b: 0.9063317, a: 1} - - _Color: {r: 0.9063317, g: 0.9063317, b: 0.9063317, a: 1} + - _BaseColor: {r: 0.9063317, g: 0.9063317, b: 0.9063317, a: 0} + - _Color: {r: 0.9063317, g: 0.9063317, b: 0.9063317, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/04_Models/Room/Prefabs/Old_Room.prefab b/Assets/04_Models/Room/Prefabs/Old_Room.prefab new file mode 100644 index 00000000..5e1595b9 --- /dev/null +++ b/Assets/04_Models/Room/Prefabs/Old_Room.prefab @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:90d7d57f2b79964a93cc917cdaabd8b82a00ea347e4d5ea280bf80d313176033 +size 10735 diff --git a/Assets/04_Models/Room/Prefabs/Old_Room_Final_Export.prefab.meta b/Assets/04_Models/Room/Prefabs/Old_Room.prefab.meta similarity index 100% rename from Assets/04_Models/Room/Prefabs/Old_Room_Final_Export.prefab.meta rename to Assets/04_Models/Room/Prefabs/Old_Room.prefab.meta diff --git a/Assets/04_Models/Room/Prefabs/Old_Room_Final_Export.prefab b/Assets/04_Models/Room/Prefabs/Old_Room_Final_Export.prefab deleted file mode 100644 index 7cbe01eb..00000000 --- a/Assets/04_Models/Room/Prefabs/Old_Room_Final_Export.prefab +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a783755a74efe67965039e710687734d4935f1d6f1b5ec6762779deaf1c270fb -size 3080 From 29f21a130eabb7b85372a41690632af039b474eb Mon Sep 17 00:00:00 2001 From: nakjun Date: Fri, 26 Jun 2026 12:57:14 +0900 Subject: [PATCH 4/5] =?UTF-8?q?=EC=A0=9C=ED=8E=98=ED=86=A0=EB=A3=B82?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../WhaleAdventure_VR/Rooms/Gepto second.meta | 8 + .../Gepto second/Global Volume Profile.asset | 3 + .../Global Volume Profile.asset.meta | 8 + Assets/02_Scripts/Player/PlayerController.cs | 69 +++++++ Assets/04_Models/Room/Materials/Glass.mat | 20 +- Assets/04_Models/Room/Materials/Light_01.mat | 31 +-- .../Tablet/Materials/Material.001.mat | 31 +-- .../Tablet/Materials/TabletPanel.mat | 144 ++++++++++++++ .../Tablet/Materials/TabletPanel.mat.meta | 8 + Assets/04_Models/Tablet/Prefabs.meta | 8 + Assets/04_Models/Tablet/Prefabs/Tablet.prefab | 3 + .../Tablet/Prefabs/Tablet.prefab.meta} | 4 +- Assets/04_Models/VRPlayer.prefab | 4 +- Assets/05_Textures/LastPicture.png | 3 + Assets/05_Textures/LastPicture.png.meta | 156 +++++++++++++++ Assets/06_Materials/SightBlocking.mat | 141 +++++++++++++ Assets/06_Materials/SightBlocking.mat.meta | 8 + .../06_Materials/SightBlocking_DarkInit.mat | 141 +++++++++++++ .../SightBlocking_DarkInit.mat.meta | 8 + .../Signals/Sig_SightBlocking.signal | 14 ++ .../Signals/Sig_SightBlocking.signal.meta | 8 + .../08_Timeline/Signals/Sig_SightOpen.signal | 14 ++ .../Signals/Sig_SightOpen.signal.meta | 8 + .../08_Timeline/Timeline_GeptoSecond.playable | 186 ++++++++++++++++++ .../Timeline_GeptoSecond.playable.meta | 8 + Assets/08_Timeline/dumy.txt | 1 - 26 files changed, 998 insertions(+), 39 deletions(-) create mode 100644 Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto second.meta create mode 100644 Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto second/Global Volume Profile.asset create mode 100644 Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto second/Global Volume Profile.asset.meta create mode 100644 Assets/04_Models/Tablet/Materials/TabletPanel.mat create mode 100644 Assets/04_Models/Tablet/Materials/TabletPanel.mat.meta create mode 100644 Assets/04_Models/Tablet/Prefabs.meta create mode 100644 Assets/04_Models/Tablet/Prefabs/Tablet.prefab rename Assets/{08_Timeline/dumy.txt.meta => 04_Models/Tablet/Prefabs/Tablet.prefab.meta} (62%) create mode 100644 Assets/05_Textures/LastPicture.png create mode 100644 Assets/05_Textures/LastPicture.png.meta create mode 100644 Assets/06_Materials/SightBlocking.mat create mode 100644 Assets/06_Materials/SightBlocking.mat.meta create mode 100644 Assets/06_Materials/SightBlocking_DarkInit.mat create mode 100644 Assets/06_Materials/SightBlocking_DarkInit.mat.meta create mode 100644 Assets/08_Timeline/Signals/Sig_SightBlocking.signal create mode 100644 Assets/08_Timeline/Signals/Sig_SightBlocking.signal.meta create mode 100644 Assets/08_Timeline/Signals/Sig_SightOpen.signal create mode 100644 Assets/08_Timeline/Signals/Sig_SightOpen.signal.meta create mode 100644 Assets/08_Timeline/Timeline_GeptoSecond.playable create mode 100644 Assets/08_Timeline/Timeline_GeptoSecond.playable.meta delete mode 100644 Assets/08_Timeline/dumy.txt diff --git a/Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto second.meta b/Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto second.meta new file mode 100644 index 00000000..8274788e --- /dev/null +++ b/Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto second.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5fde4e015567b9f43b131ae10044ce81 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto second/Global Volume Profile.asset b/Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto second/Global Volume Profile.asset new file mode 100644 index 00000000..bfada8a4 --- /dev/null +++ b/Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto second/Global Volume Profile.asset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b0959443a8e3b5f7671ec5f3e5f33112fadd3fc86bff965c65f7ba956e23870a +size 1670 diff --git a/Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto second/Global Volume Profile.asset.meta b/Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto second/Global Volume Profile.asset.meta new file mode 100644 index 00000000..6feeb445 --- /dev/null +++ b/Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto second/Global Volume Profile.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 42ffd8f30ebcc5e4fb3796cea4b3fe25 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/02_Scripts/Player/PlayerController.cs b/Assets/02_Scripts/Player/PlayerController.cs index 92c011e6..cdb9191f 100644 --- a/Assets/02_Scripts/Player/PlayerController.cs +++ b/Assets/02_Scripts/Player/PlayerController.cs @@ -1,3 +1,5 @@ +using System; +using System.Threading; using Unity.XR.CoreUtils; using UnityEngine; using UnityEngine.XR.Interaction.Toolkit.Locomotion.Movement; @@ -7,6 +9,15 @@ public class PlayerController : MonoBehaviour, ISceneInitializable [Header("점프 설정")] [SerializeField] private float _jumpHeight = 1.2f; + [Header("시야 가림 렌더러")] + [SerializeField] private Renderer SightBlockingRenderer; + [SerializeField] private float _fadeSightDuration = 1f; // 시야 가림 페이드에 걸리는 시간(초) + + private static readonly int BaseColorId = Shader.PropertyToID("_BaseColor"); + private static readonly int ColorId = Shader.PropertyToID("_Color"); + private Material _sightMaterial; + private CancellationTokenSource _fadeSightCts; + private Vector3 _playerVelocity; private CharacterController _controller; private ContinuousMoveProvider _moveProvider; @@ -86,6 +97,58 @@ public void StandUp() if (_moveProvider != null) _moveProvider.enabled = true; // 이동 잠금 해제 } + // 호출되면 시야 가림 렌더러의 _BaseColor 알파를 현재 값에서 1까지 서서히 올린다(시야 가림). + public void FadeSight() => StartSightFade(1f); + + // 호출되면 알파를 현재 값에서 0까지 서서히 내린다(시야 회복). + public void ClearSight() => StartSightFade(0f); + + private void StartSightFade(float targetAlpha) + { + if (SightBlockingRenderer == null) + { + Debug.LogWarning("[PlayerController] SightBlockingRenderer가 비어 있습니다."); + return; + } + + // .material 인스턴스를 써서 공유 머티리얼 에셋이 변형되지 않게 한다. + if (_sightMaterial == null) + _sightMaterial = SightBlockingRenderer.material; + + // 진행 중이던 페이드가 있으면 취소하고 새로 시작 + _fadeSightCts?.Cancel(); + _fadeSightCts?.Dispose(); + _fadeSightCts = new CancellationTokenSource(); + + _ = SightFadeAsync(targetAlpha, _fadeSightCts.Token); + } + + private async Awaitable SightFadeAsync(float targetAlpha, CancellationToken token) + { + int propId = _sightMaterial.HasProperty(BaseColorId) ? BaseColorId + : _sightMaterial.HasProperty(ColorId) ? ColorId + : BaseColorId; + + Color color = _sightMaterial.GetColor(propId); + float startAlpha = color.a; + float t = 0f; + + try + { + while (t < _fadeSightDuration) + { + t += Time.deltaTime; + color.a = Mathf.Lerp(startAlpha, targetAlpha, t / _fadeSightDuration); + _sightMaterial.SetColor(propId, color); + await Awaitable.NextFrameAsync(token); + } + + color.a = targetAlpha; + _sightMaterial.SetColor(propId, color); + } + catch (OperationCanceledException) { } + } + private void Update() { // 바닥 체크 및 Y축 속도 초기화 @@ -98,4 +161,10 @@ private void Update() _playerVelocity.y += gravityValue * Time.deltaTime; _controller.Move(_playerVelocity * Time.deltaTime); } + + private void OnDestroy() + { + _fadeSightCts?.Cancel(); + _fadeSightCts?.Dispose(); + } } diff --git a/Assets/04_Models/Room/Materials/Glass.mat b/Assets/04_Models/Room/Materials/Glass.mat index 880c8be6..ad65c349 100644 --- a/Assets/04_Models/Room/Materials/Glass.mat +++ b/Assets/04_Models/Room/Materials/Glass.mat @@ -11,16 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+++++++++- ProjectSettings/EditorBuildSettings.asset | 4 +-- 9 files changed, 97 insertions(+), 7 deletions(-) create mode 100644 Assets/08_Timeline/Signals/Sig_QuitGame.signal create mode 100644 Assets/08_Timeline/Signals/Sig_QuitGame.signal.meta diff --git a/Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto first.unity b/Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto first.unity index 7d290bd2..5e9e1a20 100644 --- a/Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto first.unity +++ b/Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto first.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1cb631d855df4c240e0661f81f4e8516edf8d8bf999512d1d19ff51d6b90aba9 -size 45598 +oid sha256:27dbb1bc038ab4cbd6d96c02d029b1ff360870d86a6930141e5ee74874f02713 +size 45610 diff --git a/Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto second.unity b/Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto second.unity index de734e7e..9da16397 100644 --- a/Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto second.unity +++ b/Assets/01_Scenes/WhaleAdventure_VR/Rooms/Gepto second.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a0b8b3fd448f2850df3e388c960cece35c16e50d9649887cbd9b4c11eed969a2 -size 42182 +oid sha256:42aec8ed97ba2063e05b17b946db8b2ff33e7d28a9c32e28690867b050068613 +size 44265 diff --git a/Assets/02_Scripts/Managers/GameManager.cs b/Assets/02_Scripts/Managers/GameManager.cs index 7b2ee79c..095c326c 100644 --- a/Assets/02_Scripts/Managers/GameManager.cs +++ b/Assets/02_Scripts/Managers/GameManager.cs @@ -34,6 +34,42 @@ public void SetZone(Zone zone) public void OnSceneLoaded() { + ResolveZoneAtSpawn(); + } + //씬 로드 직후, 플레이어가 서 있는 위치에서 ZoneTrigger를 직접 조회해 구역을 확정한다. + //None을 깔고 OnTriggerEnter를 기다리는 방식의 BGM 글리치/누락(스폰 즉시 트리거 안인 경우)을 피하기 위함. + private void ResolveZoneAtSpawn() + { + Zone resolved = Zone.None; + + var player = GameObject.FindGameObjectWithTag("Player"); + if (player != null) + { + //콜라이더는 Awake/OnEnable에서 이미 물리씬에 등록되므로 첫 물리 스텝 전에도 즉시 조회 가능 + Collider[] hits = Physics.OverlapSphere( + player.transform.position, 0.1f, ~0, QueryTriggerInteraction.Collide); + + foreach (var hit in hits) + { + if (hit.TryGetComponent(out var trigger)) + { + resolved = trigger.Zone; + break; + } + } + } + + SetZone(resolved); //이전 구역과 같으면 dedup되어 BGM이 끊김 없이 이어진다 + } + + //게임 종료 (에디터에서는 플레이 모드 중지, 빌드에서는 앱 종료) + public void QuitGame() + { +#if UNITY_EDITOR + UnityEditor.EditorApplication.isPlaying = false; +#else + Application.Quit(); +#endif } } \ No newline at end of file diff --git a/Assets/02_Scripts/Player/PlayerController.cs b/Assets/02_Scripts/Player/PlayerController.cs index cdb9191f..013d66b1 100644 --- a/Assets/02_Scripts/Player/PlayerController.cs +++ b/Assets/02_Scripts/Player/PlayerController.cs @@ -149,6 +149,18 @@ private async Awaitable SightFadeAsync(float targetAlpha, CancellationToken toke catch (OperationCanceledException) { } } + // GameManager를 통해 게임을 종료한다. (UI 버튼·타임라인 시그널 등에서 호출) + public void QuitGame() + { + if (GameManager.Instance == null) + { + Debug.LogWarning("[PlayerController] GameManager.Instance가 없습니다. 게임을 종료할 수 없습니다."); + return; + } + + GameManager.Instance.QuitGame(); + } + private void Update() { // 바닥 체크 및 Y축 속도 초기화 diff --git a/Assets/02_Scripts/ZoneTrigger.cs b/Assets/02_Scripts/ZoneTrigger.cs index 0dfe6d8c..417d42a8 100644 --- a/Assets/02_Scripts/ZoneTrigger.cs +++ b/Assets/02_Scripts/ZoneTrigger.cs @@ -7,6 +7,9 @@ public class ZoneTrigger : MonoBehaviour [SerializeField] private Zone _zone; //이 영역이 나타내는 구역 [SerializeField] private string _playerTag = "Player"; //플레이어로 인식할 태그 + //스폰 위치 판정 등에서 외부가 이 트리거의 구역을 읽을 수 있도록 노출 + public Zone Zone => _zone; + private void Reset() { //이 컴포넌트를 붙이면 콜라이더를 자동으로 트리거로 설정 diff --git a/Assets/08_Timeline/Signals/Sig_QuitGame.signal b/Assets/08_Timeline/Signals/Sig_QuitGame.signal new file mode 100644 index 00000000..daf9cd42 --- /dev/null +++ b/Assets/08_Timeline/Signals/Sig_QuitGame.signal @@ -0,0 +1,14 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d6fa2d92fc1b3f34da284357edf89c3b, type: 3} + m_Name: Sig_QuitGame + m_EditorClassIdentifier: Unity.Timeline::UnityEngine.Timeline.SignalAsset diff --git a/Assets/08_Timeline/Signals/Sig_QuitGame.signal.meta b/Assets/08_Timeline/Signals/Sig_QuitGame.signal.meta new file mode 100644 index 00000000..84f7cc09 --- /dev/null +++ b/Assets/08_Timeline/Signals/Sig_QuitGame.signal.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9b02eaa2955e72b4294be05e52c90129 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/08_Timeline/Timeline_GeptoSecond.playable b/Assets/08_Timeline/Timeline_GeptoSecond.playable index 04c6cfef..250f1907 100644 --- a/Assets/08_Timeline/Timeline_GeptoSecond.playable +++ b/Assets/08_Timeline/Timeline_GeptoSecond.playable @@ -41,7 +41,7 @@ MonoBehaviour: m_Start: 4 m_ClipIn: 0 m_Asset: {fileID: 8000411283881595332} - m_Duration: 5 + m_Duration: 7 m_TimeScale: 1 m_ParentTrack: {fileID: -4088094050139152046} m_EaseInDuration: 0 @@ -134,6 +134,23 @@ MonoBehaviour: m_Objects: - {fileID: 4070348831193287581} - {fileID: -5316700233391951052} + - {fileID: -393883030560430518} +--- !u!114 &-393883030560430518 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 15c38f6fa1940124db1ab7f6fe7268d1, type: 3} + m_Name: Signal Emitter + m_EditorClassIdentifier: Unity.Timeline::UnityEngine.Timeline.SignalEmitter + m_Time: 10.5 + m_Retroactive: 0 + m_EmitOnce: 0 + m_Asset: {fileID: 11400000, guid: 9b02eaa2955e72b4294be05e52c90129, type: 2} --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 8098a1c1..35160ab3 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4b3467d1c5f4da50d7fbb1eb81ec73866329eee6f5c6b0fdffa4838e2de6cac6 -size 1608 +oid sha256:ff2128e80b7a7a4f51cce17f1d1ac5811177c85a2d3f2579f7bb69ef6a8cd870 +size 1736