게이트 완성

This commit is contained in:
dldydtn9755-crypto
2026-06-24 20:10:43 +09:00
parent adf6ab29d3
commit a84e394b50
8 changed files with 223 additions and 107 deletions

View File

@@ -15,6 +15,11 @@ public class RandomSceneRouteManager : MonoBehaviour
private readonly HashSet<string> visitedScenes = new HashSet<string>();
private bool finalSceneUsed = false;
private string nextSceneCode1 = "";
private string nextSceneCode2 = "";
private string nextSceneName1 = "";
private string nextSceneName2 = "";
private void Awake()
{
if (Instance == null)
@@ -28,10 +33,9 @@ private void Awake()
}
}
public string GetNextSceneName()
public void PrepareNextSceneChoices()
{
string currentSceneName = SceneManager.GetActiveScene().name;
Debug.Log("현재 씬 이름: " + currentSceneName);
if (IsRoomScene(currentSceneName))
@@ -63,28 +67,131 @@ public string GetNextSceneName()
candidates.Add(cleanSceneName);
}
if (candidates.Count > 0)
Shuffle(candidates);
nextSceneCode1 = "";
nextSceneCode2 = "";
nextSceneName1 = "";
nextSceneName2 = "";
if (candidates.Count >= 1)
{
int randomIndex = Random.Range(0, candidates.Count);
string selectedSceneName = candidates[randomIndex];
visitedScenes.Add(selectedSceneName);
Debug.Log("랜덤으로 선택된 다음 씬: " + selectedSceneName);
return selectedSceneName;
nextSceneCode1 = candidates[0];
nextSceneName1 = GetDisplayName(nextSceneCode1);
}
if (!finalSceneUsed && !string.IsNullOrWhiteSpace(finalSceneName))
if (candidates.Count >= 2)
{
nextSceneCode2 = candidates[1];
nextSceneName2 = GetDisplayName(nextSceneCode2);
}
else if (candidates.Count == 1 && !finalSceneUsed && !string.IsNullOrWhiteSpace(finalSceneName))
{
nextSceneCode2 = finalSceneName.Trim();
nextSceneName2 = GetDisplayName(nextSceneCode2);
}
if (candidates.Count == 0)
{
if (!finalSceneUsed && !string.IsNullOrWhiteSpace(finalSceneName))
{
nextSceneCode1 = finalSceneName.Trim();
nextSceneName1 = GetDisplayName(nextSceneCode1);
}
else
{
Debug.LogWarning("이동 가능한 다음 씬이 없습니다.");
}
}
Debug.Log("선택지 1: " + nextSceneName1 + " / " + nextSceneCode1);
Debug.Log("선택지 2: " + nextSceneName2 + " / " + nextSceneCode2);
}
public string GetNextSceneName1()
{
return nextSceneName1;
}
public string GetNextSceneCode1()
{
return nextSceneCode1;
}
public string GetNextSceneName2()
{
return nextSceneName2;
}
public string GetNextSceneCode2()
{
return nextSceneCode2;
}
public string GetNextSceneName()
{
PrepareNextSceneChoices();
if (!string.IsNullOrEmpty(nextSceneCode1))
{
return nextSceneCode1;
}
return string.Empty;
}
public void MarkSceneVisited(string sceneName)
{
if (string.IsNullOrWhiteSpace(sceneName))
{
return;
}
string cleanSceneName = sceneName.Trim();
if (cleanSceneName == finalSceneName)
{
finalSceneUsed = true;
string cleanFinalSceneName = finalSceneName.Trim();
Debug.Log("모든 방 방문 완료. 마지막 씬으로 이동: " + cleanFinalSceneName);
return cleanFinalSceneName;
}
Debug.LogWarning("이동 가능한 다음 씬이 없습니다.");
return string.Empty;
if (IsRoomScene(cleanSceneName))
{
visitedScenes.Add(cleanSceneName);
}
Debug.Log("방문 처리된 씬: " + cleanSceneName);
}
private void Shuffle(List<string> list)
{
for (int i = 0; i < list.Count; i++)
{
int randomIndex = Random.Range(i, list.Count);
string temp = list[i];
list[i] = list[randomIndex];
list[randomIndex] = temp;
}
}
private string GetDisplayName(string sceneName)
{
switch (sceneName)
{
case "blackjack":
return "블랙잭";
case "CatsRoom":
return "캣룸";
case "MazeRoom":
return "미로방";
case "Cave_Test_2":
return "동굴방";
default:
return sceneName;
}
}
private bool IsRoomScene(string sceneName)
@@ -129,6 +236,12 @@ public void ResetRoute()
{
visitedScenes.Clear();
finalSceneUsed = false;
nextSceneCode1 = "";
nextSceneCode2 = "";
nextSceneName1 = "";
nextSceneName2 = "";
Debug.Log("랜덤 방 방문 기록 초기화");
}
}