From a0521c974a3f477657151860f6e554702d5d1504 Mon Sep 17 00:00:00 2001 From: dldydtn9755-crypto Date: Fri, 12 Jun 2026 17:15:38 +0900 Subject: [PATCH] =?UTF-8?q?=EB=B8=94=EB=9E=99=EC=9E=AD=20=EC=B9=B4?= =?UTF-8?q?=EB=93=9C=20=EA=B8=B0=EB=8A=A5=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/01_Scenes/blackjack.unity | 4 +- Assets/02_Scripts/Blackjack/CardSpawnTest.cs | 46 ++ .../Blackjack/CardSpawnTest.cs.meta | 2 + .../Assembled Prefabs/CardFan_Clubs.prefab | 4 +- .../Blackjack/anim/hook@Cards.fbx.meta | 775 +++++++++++++++++- .../Blackjack/anim/hook@Happy Idle.fbx.meta | 775 +++++++++++++++++- .../Blackjack/anim/hook@Seated Idle.fbx | 3 + .../Blackjack/anim/hook@Seated Idle.fbx.meta | 110 +++ .../anim/hook@Strut Walking.fbx.meta | 775 +++++++++++++++++- Assets/04_Models/Blackjack/card.meta | 8 + .../Blackjack/card/Card_ClubAce.prefab | 3 + .../Blackjack/card/Card_ClubAce.prefab.meta | 7 + 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100644 Assets/06_Materials/blackjack/ship/Mat_StylShip_Masts.mat create mode 100644 Assets/06_Materials/blackjack/ship/Mat_StylShip_Masts.mat.meta create mode 100644 Assets/06_Materials/blackjack/ship/Mat_StylShip_Props.mat create mode 100644 Assets/06_Materials/blackjack/ship/Mat_StylShip_Props.mat.meta create mode 100644 Assets/06_Materials/blackjack/ship/Mat_StylShip_SailsRope.mat create mode 100644 Assets/06_Materials/blackjack/ship/Mat_StylShip_SailsRope.mat.meta create mode 100644 Assets/06_Materials/blackjack/ship/Mat_StylShip_ShipHull.mat create mode 100644 Assets/06_Materials/blackjack/ship/Mat_StylShip_ShipHull.mat.meta create mode 100644 Assets/06_Materials/blackjack/ship/Mat_Water.mat create mode 100644 Assets/06_Materials/blackjack/ship/Mat_Water.mat.meta diff --git a/Assets/01_Scenes/blackjack.unity b/Assets/01_Scenes/blackjack.unity index cbc42dfc..a30cddfa 100644 --- a/Assets/01_Scenes/blackjack.unity +++ b/Assets/01_Scenes/blackjack.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:2d5d787f409e26c99d3ca33fc72d85554569a0bb120edfbe2ca0c64bc424e162 -size 1904615 +oid sha256:30153ae0951680871a7e490a6b5df14977742924154b5b54bd3c9bef46bf5313 +size 1953404 diff --git a/Assets/02_Scripts/Blackjack/CardSpawnTest.cs b/Assets/02_Scripts/Blackjack/CardSpawnTest.cs new file mode 100644 index 00000000..fcdb2b4a --- /dev/null +++ b/Assets/02_Scripts/Blackjack/CardSpawnTest.cs @@ -0,0 +1,46 @@ +using UnityEngine; + +public class CardSpawnTest : MonoBehaviour +{ + [Header("Card Prefab")] + public GameObject cardPrefab; + + [Header("Card Setting")] + public float cardScale = 2f; + + public Vector3 frontRotation = new Vector3(-90f, 0f, 90f); + public Vector3 backRotation = new Vector3(90f, 0f, 90f); + + [Header("Player Cards")] + public Transform playerCardPos1; + public Transform playerCardPos2; + + [Header("Dealer Cards")] + public Transform dealerOpenCardPos; + public Transform dealerHiddenCardPos; + + void Start() + { + SpawnCard(playerCardPos1, false); + SpawnCard(playerCardPos2, false); + + SpawnCard(dealerOpenCardPos, false); + SpawnCard(dealerHiddenCardPos, true); + } + + void SpawnCard(Transform pos, bool faceDown) + { + GameObject card = Instantiate(cardPrefab, pos.position, Quaternion.identity); + + card.transform.localScale = cardPrefab.transform.localScale * cardScale; + + if (faceDown) + { + card.transform.rotation = Quaternion.Euler(backRotation); + } + else + { + card.transform.rotation = Quaternion.Euler(frontRotation); + } + } +} \ No newline at end of file diff --git a/Assets/02_Scripts/Blackjack/CardSpawnTest.cs.meta b/Assets/02_Scripts/Blackjack/CardSpawnTest.cs.meta new file mode 100644 index 00000000..e54786e3 --- /dev/null +++ b/Assets/02_Scripts/Blackjack/CardSpawnTest.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: ccf4c573a74c9cc4187ea85e8105e717 \ No newline at end of file diff --git a/Assets/04_Models/Blackjack/LittleGamesPack/Prefabs/Assembled Prefabs/CardFan_Clubs.prefab b/Assets/04_Models/Blackjack/LittleGamesPack/Prefabs/Assembled Prefabs/CardFan_Clubs.prefab index 70604d3f..7a59650c 100644 --- a/Assets/04_Models/Blackjack/LittleGamesPack/Prefabs/Assembled Prefabs/CardFan_Clubs.prefab +++ b/Assets/04_Models/Blackjack/LittleGamesPack/Prefabs/Assembled Prefabs/CardFan_Clubs.prefab @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3ac3f7bd3c7998d1790df94e5616ebe8230ba626135ae51dc95c0ccecbb09ccb -size 37715 +oid sha256:a20dbb6a17d4ee6429615ef4168cdbc5071a6560f608b4dcfdb620b14e8d38be +size 38960 diff --git a/Assets/04_Models/Blackjack/anim/hook@Cards.fbx.meta b/Assets/04_Models/Blackjack/anim/hook@Cards.fbx.meta index 881d7b83..02e02ce5 100644 --- a/Assets/04_Models/Blackjack/anim/hook@Cards.fbx.meta +++ b/Assets/04_Models/Blackjack/anim/hook@Cards.fbx.meta @@ -82,8 +82,779 @@ ModelImporter: importAnimation: 1 humanDescription: serializedVersion: 3 - human: [] - skeleton: [] + human: + - boneName: 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