2026-06-11 기본 매니저 구성
This commit is contained in:
24
Assets/02_Scripts/Managers/GameManager.cs
Normal file
24
Assets/02_Scripts/Managers/GameManager.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class GameManager : MonoBehaviour,ISceneInitializable
|
||||
{
|
||||
public static GameManager Instance;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance == null)
|
||||
{
|
||||
Instance = this; //만들어진 자신을 인스턴스로 설정
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(gameObject); //이미 인스턴스가 있으면 자신을 파괴
|
||||
}
|
||||
}
|
||||
|
||||
public void OnSceneLoaded()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user