2026-06-17 스타터킷,툰셰이더,오른손

This commit is contained in:
2026-06-17 10:51:49 +09:00
parent 48c3cfe9f1
commit 6ccae390f6
2067 changed files with 115278 additions and 697 deletions

View File

@@ -1,10 +1,11 @@
using UnityEngine.Rendering;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
namespace XR.Interaction.Toolkit.Samples
{
#if UNITY_EDITOR
[InitializeOnLoad]
@@ -52,10 +53,10 @@ public class ShaderContainer
/// <summary>
/// Scriptable object that allows for setting the shader on a material based on the current render pipeline.
/// Will run automatically OnEnable in the editor to set the shaders on project boot up. Can be refreshed manually with editor button.
/// Will run automatically OnEnable in the editor to set the shaders on project bootup. Can be refreshed manually with editor button.
/// This exists because while objects render correctly using shadergraph shaders, others do not and using the standard shader resolves various rendering issues.
/// </summary>
[CreateAssetMenu(fileName = "MaterialPipelineHandler", menuName = "XR/Material Pipeline Handler", order = 0)]
[CreateAssetMenu(fileName = "MaterialPipelineHandler", menuName = "XR/MaterialPipelineHandler", order = 0)]
public class MaterialPipelineHandler : ScriptableObject
{
[SerializeField]