동글 운항
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@@ -9,7 +9,7 @@ public class RaftRiverController : MonoBehaviour
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[Header("Steering Input")]
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[SerializeField] private SteeringKeyXR steeringKey;
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[Tooltip("체크하면 키 움직임과 반대로 뗏목이 좌우 이동합니다.")]
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[Tooltip("Invert left/right steering input.")]
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[SerializeField] private bool reverseControl = true;
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[Header("Move Speed")]
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@@ -20,7 +20,7 @@ public class RaftRiverController : MonoBehaviour
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[SerializeField] private float sideMoveSpeed = 16f;
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[SerializeField] private float sideAcceleration = 40f;
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[Tooltip("강 중앙선 기준 좌우 이동 가능 범위입니다. 동굴 폭 46이면 14~16 추천.")]
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[Tooltip("Maximum side movement from the raft center line.")]
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[SerializeField] private float maxSideOffset = 16f;
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[Header("Path Follow Feel")]
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@@ -29,8 +29,14 @@ public class RaftRiverController : MonoBehaviour
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[SerializeField] private float rotationVelocityBlend = 0.45f;
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[SerializeField] private float steeringYawAngle = 18f;
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[Header("Manual Steering")]
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[Tooltip("Degrees per second SteeringKeyXR can turn the raft travel direction while held.")]
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[SerializeField] private float grabbedSteeringTurnSpeed = 75f;
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[Header("Arrival")]
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[SerializeField] private float pointReachDistance = 1.5f;
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[SerializeField] private float arrivalSlowDownDistance = 12f;
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[SerializeField] private float arrivalMinSpeed = 0.8f;
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[Header("Events")]
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public UnityEvent onArrived;
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@@ -45,6 +51,7 @@ public class RaftRiverController : MonoBehaviour
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private Vector3 currentRight;
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private Vector3 positionSmoothVelocity;
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private Vector3 previousPosition;
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private Vector3 startCenterPosition;
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private bool isFinished = false;
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private bool warnedMissingSteeringKey;
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@@ -62,18 +69,16 @@ private void Start()
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if (pathPoints == null || pathPoints.Length == 0)
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{
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Debug.LogWarning("[RaftRiverController] Path Points가 비어 있습니다.", this);
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Debug.LogWarning("[RaftRiverController] Path Points are empty.", this);
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enabled = false;
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return;
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}
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currentCenterPosition = transform.position;
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startCenterPosition = currentCenterPosition;
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currentForward = transform.forward;
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currentRight = transform.right;
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previousPosition = transform.position;
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// 첫 목표 지점은 0번이 아니라 1번부터 가는 것이 자연스러울 때가 많음.
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// 단, 0번이 현재 위치와 다르면 그대로 0번부터 이동.
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currentPointIndex = 0;
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}
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@@ -82,8 +87,8 @@ private void Update()
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if (isFinished)
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return;
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MoveAlongPath();
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HandleSideControl();
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MoveAlongPath();
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ApplyRaftPositionAndRotation();
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}
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@@ -91,41 +96,59 @@ private void MoveAlongPath()
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{
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SkipMissingPathPoints();
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if (currentPointIndex >= pathPoints.Length)
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int lastPointIndex = GetLastValidPathPointIndex();
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if (lastPointIndex < 0 || currentPointIndex >= pathPoints.Length)
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{
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FinishRaftRide();
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return;
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}
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Transform targetPoint = pathPoints[currentPointIndex];
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Vector3 toTarget = targetPoint.position - currentCenterPosition;
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toTarget.y = 0f;
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Vector3 toTarget = GetFlatVectorTo(targetPoint.position);
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float distance = toTarget.magnitude;
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bool isLastTarget = currentPointIndex == lastPointIndex;
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if (distance < pointReachDistance)
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while (!isLastTarget && ShouldAdvancePathPoint(currentPointIndex, distance))
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{
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currentPointIndex++;
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SkipMissingPathPoints();
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if (currentPointIndex >= pathPoints.Length)
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{
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SnapToPathPoint(targetPoint);
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FinishRaftRide();
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return;
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}
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targetPoint = pathPoints[currentPointIndex];
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toTarget = targetPoint.position - currentCenterPosition;
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toTarget.y = 0f;
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toTarget = GetFlatVectorTo(targetPoint.position);
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distance = toTarget.magnitude;
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isLastTarget = currentPointIndex == lastPointIndex;
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}
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if (isLastTarget && distance <= pointReachDistance)
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{
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SnapToPathPoint(targetPoint);
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FinishRaftRide();
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return;
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}
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if (toTarget.sqrMagnitude < 0.001f)
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return;
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currentForward = toTarget.normalized;
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currentCenterPosition += currentForward * forwardSpeed * Time.deltaTime;
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Vector3 pathForward = toTarget.normalized;
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currentForward = GetTravelForward(pathForward);
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float currentSpeed = GetCurrentForwardSpeed(distance);
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float moveDistance = currentSpeed * Time.deltaTime;
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// 진행 방향 기준 오른쪽 벡터
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if (isLastTarget && moveDistance >= distance)
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{
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SnapToPathPoint(targetPoint);
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FinishRaftRide();
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return;
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}
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currentCenterPosition += currentForward * moveDistance;
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currentRight = Vector3.Cross(Vector3.up, currentForward).normalized;
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}
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@@ -145,15 +168,12 @@ private void HandleSideControl()
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if (!warnedMissingSteeringKey)
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{
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warnedMissingSteeringKey = true;
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Debug.LogWarning("[RaftRiverController] SteeringKeyXR 참조가 없어 좌우 조향 없이 전진합니다.", this);
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Debug.LogWarning("[RaftRiverController] SteeringKeyXR reference is missing. Falling back to legacy horizontal input.", this);
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}
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}
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// 반전은 여기서만 처리
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if (reverseControl)
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{
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input *= -1f;
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}
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currentSteeringInput = input;
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@@ -179,8 +199,6 @@ private void ApplyRaftPositionAndRotation()
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previousPosition = transform.position;
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Vector3 targetPosition = currentCenterPosition + currentRight * sideOffset;
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// 현재 뗏목 높이 유지
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targetPosition.y = transform.position.y;
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float smoothTime = Mathf.Max(0.01f, pathFollowSmoothTime);
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@@ -225,8 +243,7 @@ private void FinishRaftRide()
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isFinished = true;
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Debug.Log("[RaftRiverController] 목적지 도착. 뗏목 정지.");
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Debug.Log("[RaftRiverController] Arrived at destination. Raft stopped.");
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onArrived?.Invoke();
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}
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@@ -254,6 +271,170 @@ private void ResolveSteeringKey()
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steeringKey = GetComponentInChildren<SteeringKeyXR>(true);
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}
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private Vector3 GetTravelForward(Vector3 fallbackForward)
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{
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Vector3 travelForward = currentForward;
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travelForward.y = 0f;
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if (travelForward.sqrMagnitude < 0.001f)
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travelForward = transform.forward;
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travelForward.y = 0f;
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if (travelForward.sqrMagnitude < 0.001f)
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travelForward = fallbackForward;
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if (steeringKey != null && steeringKey.IsGrabbed)
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{
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float turnAmount = currentSteeringInput * Mathf.Max(0f, grabbedSteeringTurnSpeed) * Time.deltaTime;
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travelForward = Quaternion.Euler(0f, turnAmount, 0f) * travelForward.normalized;
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}
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return travelForward.normalized;
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}
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private Vector3 GetFlatVectorTo(Vector3 worldPosition)
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{
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Vector3 delta = worldPosition - currentCenterPosition;
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delta.y = 0f;
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return delta;
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}
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private bool ShouldAdvancePathPoint(int targetIndex, float distanceToTarget)
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{
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return distanceToTarget < pointReachDistance || HasPassedPathPoint(targetIndex);
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}
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private bool HasPassedPathPoint(int targetIndex)
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{
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if (pathPoints == null || targetIndex < 0 || targetIndex >= pathPoints.Length || pathPoints[targetIndex] == null)
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return true;
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Vector3 anchorPosition = GetPreviousPathAnchorPosition(targetIndex);
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Vector3 targetPosition = pathPoints[targetIndex].position;
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anchorPosition.y = currentCenterPosition.y;
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targetPosition.y = currentCenterPosition.y;
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Vector3 segment = targetPosition - anchorPosition;
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if (segment.sqrMagnitude < 0.001f)
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return false;
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Vector3 fromAnchor = currentCenterPosition - anchorPosition;
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fromAnchor.y = 0f;
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return Vector3.Dot(fromAnchor, segment.normalized) >= segment.magnitude;
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}
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private Vector3 GetPreviousPathAnchorPosition(int targetIndex)
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{
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if (pathPoints != null)
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{
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for (int i = targetIndex - 1; i >= 0; i--)
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{
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if (pathPoints[i] != null)
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return pathPoints[i].position;
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}
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}
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return startCenterPosition;
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}
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private void SnapToPathPoint(Transform point)
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{
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if (point == null)
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return;
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Vector3 finalPosition = point.position;
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finalPosition.y = transform.position.y;
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currentCenterPosition = finalPosition;
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sideOffset = 0f;
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sideVelocity = 0f;
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currentSteeringInput = 0f;
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positionSmoothVelocity = Vector3.zero;
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previousPosition = finalPosition;
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transform.position = finalPosition;
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}
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private int GetPenultimateValidPathPointIndex()
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{
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if (pathPoints == null)
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return -1;
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int lastValidIndex = -1;
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for (int i = pathPoints.Length - 1; i >= 0; i--)
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{
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if (pathPoints[i] == null)
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continue;
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if (lastValidIndex < 0)
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{
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lastValidIndex = i;
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continue;
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}
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return i;
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}
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return lastValidIndex;
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}
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private float GetArrivalSlowDownDistance()
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{
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float fallbackDistance = Mathf.Max(pointReachDistance + 0.01f, arrivalSlowDownDistance);
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int penultimateIndex = GetPenultimateValidPathPointIndex();
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int lastPointIndex = GetLastValidPathPointIndex();
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if (penultimateIndex < 0 || lastPointIndex < 0 || penultimateIndex == lastPointIndex)
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return fallbackDistance;
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Vector3 penultimatePosition = pathPoints[penultimateIndex].position;
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Vector3 finalPosition = pathPoints[lastPointIndex].position;
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penultimatePosition.y = 0f;
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finalPosition.y = 0f;
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float finalSegmentDistance = Vector3.Distance(penultimatePosition, finalPosition);
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if (finalSegmentDistance <= pointReachDistance)
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return fallbackDistance;
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return Mathf.Max(pointReachDistance + 0.01f, finalSegmentDistance);
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}
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private float GetCurrentForwardSpeed(float distanceToTarget)
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{
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if (currentPointIndex != GetLastValidPathPointIndex())
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return forwardSpeed;
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float maxSpeed = Mathf.Max(0f, forwardSpeed);
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if (maxSpeed <= 0.01f)
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return maxSpeed;
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float slowDownDistance = GetArrivalSlowDownDistance();
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if (slowDownDistance <= pointReachDistance)
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return maxSpeed;
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float minSpeed = Mathf.Clamp(arrivalMinSpeed, 0.01f, maxSpeed);
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float speedRatio = Mathf.InverseLerp(pointReachDistance, slowDownDistance, distanceToTarget);
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speedRatio = speedRatio * speedRatio * (3f - 2f * speedRatio);
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return Mathf.Lerp(minSpeed, maxSpeed, speedRatio);
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}
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private int GetLastValidPathPointIndex()
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{
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if (pathPoints == null)
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return -1;
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for (int i = pathPoints.Length - 1; i >= 0; i--)
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{
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if (pathPoints[i] != null)
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return i;
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}
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return -1;
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}
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private void SkipMissingPathPoints()
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{
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while (currentPointIndex < pathPoints.Length && pathPoints[currentPointIndex] == null)
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@@ -270,4 +451,4 @@ private float ReadLegacyHorizontalInput()
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return 0f;
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#endif
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}
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}
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}
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@@ -7,6 +7,8 @@ public class SteeringKeyXR : MonoBehaviour
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[Header("References")]
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[SerializeField] private XRGrabInteractable grabInteractable;
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[SerializeField] private Transform keyPivot;
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[SerializeField] private Transform handPoseRoot;
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[SerializeField] private bool keepHandPoseRootOnKeyPivot = true;
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[Header("Steering")]
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[SerializeField] private float maxAngle = 45f;
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@@ -33,18 +35,24 @@ public float SteeringValue
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}
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}
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public bool IsGrabbed => isGrabbed;
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private void Awake()
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{
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if (keyPivot == null)
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keyPivot = transform;
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ResolveGrabInteractable();
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ResolveHandPoseRoot();
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ParentHandPoseRootToKeyPivot();
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initialPivotRotation = keyPivot.localRotation;
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}
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private void OnEnable()
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{
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ResolveGrabInteractable();
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ResolveHandPoseRoot();
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ParentHandPoseRootToKeyPivot();
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if (grabInteractable != null)
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{
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@@ -114,6 +122,26 @@ private Vector3 GetInitialPivotSpaceDirection(Vector3 worldDirection)
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return Quaternion.Inverse(referenceRotation) * worldDirection;
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}
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private void ResolveHandPoseRoot()
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{
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if (handPoseRoot != null)
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return;
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handPoseRoot = transform.Find("HandPoser");
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}
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private void ParentHandPoseRootToKeyPivot()
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{
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if (!keepHandPoseRootOnKeyPivot || keyPivot == null || handPoseRoot == null)
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return;
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if (handPoseRoot == keyPivot || handPoseRoot.parent == keyPivot)
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return;
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handPoseRoot.SetParent(keyPivot, true);
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}
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private void ResolveGrabInteractable()
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{
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if (grabInteractable != null)
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Block a user