Merge branch 'main' of https://www.nakjungit.site/sharedacc520k/WhaleAdventure_VR
This commit is contained in:
BIN
Assets/01_Scenes/blackjack.unity
LFS
BIN
Assets/01_Scenes/blackjack.unity
LFS
Binary file not shown.
@@ -39,6 +39,11 @@ public class CardSpawnTest : MonoBehaviour
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public TMP_Text dealerScoreText;
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public TMP_Text dealerScoreText;
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public TMP_Text resultText;
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public TMP_Text resultText;
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[Header("Dealer Card UI")]
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public Image[] dealerCardImages;
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public Sprite dealerCardBackSprite;
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public Sprite[] cardSprites;
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[Header("Win Mark UI")]
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[Header("Win Mark UI")]
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public GameObject[] playerWinMarks;
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public GameObject[] playerWinMarks;
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public GameObject[] dealerWinMarks;
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public GameObject[] dealerWinMarks;
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@@ -57,6 +62,8 @@ public class CardSpawnTest : MonoBehaviour
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private List<string> playerCards = new List<string>();
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private List<string> playerCards = new List<string>();
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private List<string> dealerCards = new List<string>();
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private List<string> dealerCards = new List<string>();
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private Dictionary<string, Sprite> cardSpriteMap = new Dictionary<string, Sprite>();
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private int playerHitIndex = 0;
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private int playerHitIndex = 0;
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private int dealerHitIndex = 0;
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private int dealerHitIndex = 0;
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@@ -71,11 +78,36 @@ public class CardSpawnTest : MonoBehaviour
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private bool hasMatchStarted = false;
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private bool hasMatchStarted = false;
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private bool isEndingMatch = false;
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private bool isEndingMatch = false;
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void Awake()
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{
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BuildCardSpriteMap();
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}
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void Start()
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void Start()
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{
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{
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PrepareBeforeStart();
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PrepareBeforeStart();
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}
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}
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void BuildCardSpriteMap()
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{
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cardSpriteMap.Clear();
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foreach (Sprite sprite in cardSprites)
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{
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if (sprite == null)
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{
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continue;
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}
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string key = NormalizeCardName(sprite.name);
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if (!cardSpriteMap.ContainsKey(key))
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{
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cardSpriteMap.Add(key, sprite);
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}
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}
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}
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void PrepareBeforeStart()
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void PrepareBeforeStart()
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{
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{
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ClearSpawnedCards();
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ClearSpawnedCards();
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@@ -96,6 +128,7 @@ void PrepareBeforeStart()
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isEndingMatch = false;
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isEndingMatch = false;
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HideAllWinMarks();
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HideAllWinMarks();
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HideDealerCardUI();
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if (resultText != null)
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if (resultText != null)
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{
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{
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@@ -104,12 +137,12 @@ void PrepareBeforeStart()
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if (playerScoreText != null)
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if (playerScoreText != null)
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{
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{
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playerScoreText.text = "Player: 0";
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playerScoreText.text = "플레이어: 0";
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}
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}
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if (dealerScoreText != null)
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if (dealerScoreText != null)
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{
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{
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dealerScoreText.text = "Dealer: ?";
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dealerScoreText.text = "선장: ?";
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}
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}
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if (hitButton != null)
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if (hitButton != null)
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@@ -122,7 +155,7 @@ void PrepareBeforeStart()
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standButton.interactable = false;
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standButton.interactable = false;
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}
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}
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Debug.Log("Blackjack ready. Waiting for player seated.");
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Debug.Log("블랙잭 준비 완료. 플레이어가 앉기를 기다리는 중.");
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}
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}
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public void StartMatch()
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public void StartMatch()
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@@ -142,12 +175,13 @@ public void StartMatch()
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HideAllWinMarks();
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HideAllWinMarks();
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StartRound();
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StartRound();
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Debug.Log("Blackjack Match Start");
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Debug.Log("블랙잭 승부 시작");
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}
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}
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void StartRound()
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void StartRound()
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{
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{
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ClearSpawnedCards();
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ClearSpawnedCards();
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HideDealerCardUI();
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BuildDeck();
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BuildDeck();
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isPlayerTurn = true;
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isPlayerTurn = true;
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@@ -182,13 +216,8 @@ void StartRound()
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UpdateScoreUI(false);
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UpdateScoreUI(false);
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Debug.Log("New Round Start");
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Debug.Log("새 라운드 시작");
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Debug.Log("Player Score: " + CalculateScore(playerCards));
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Debug.Log("플레이어 점수: " + CalculateScore(playerCards));
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if (dealerCards.Count > 0)
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{
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Debug.Log("Dealer Open Card Score: " + GetCardValue(dealerCards[0]));
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}
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}
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}
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void BuildDeck()
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void BuildDeck()
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@@ -203,14 +232,14 @@ void BuildDeck()
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}
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}
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}
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}
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Debug.Log("Deck Count: " + deck.Count);
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Debug.Log("덱 카드 수: " + deck.Count);
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}
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}
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GameObject DrawRandomCard()
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GameObject DrawRandomCard()
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{
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{
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if (deck.Count == 0)
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if (deck.Count == 0)
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{
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{
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Debug.LogWarning("Deck is empty.");
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Debug.LogWarning("덱이 비어 있습니다.");
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return null;
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return null;
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}
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}
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@@ -245,6 +274,10 @@ GameObject DealDealerCard(Transform pos, bool faceDown)
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}
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}
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dealerCards.Add(prefab.name);
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dealerCards.Add(prefab.name);
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int dealerCardIndex = dealerCards.Count - 1;
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UpdateDealerCardUI(dealerCardIndex, prefab.name, faceDown);
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return SpawnCard(prefab, pos, faceDown);
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return SpawnCard(prefab, pos, faceDown);
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}
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}
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@@ -257,13 +290,13 @@ public void Hit()
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if (!isPlayerTurn)
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if (!isPlayerTurn)
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{
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{
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Debug.Log("You already stood. Hit is disabled.");
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Debug.Log("이미 멈췄습니다. 카드를 더 받을 수 없습니다.");
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return;
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return;
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}
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}
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if (playerHitIndex >= playerHitPositions.Length)
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if (playerHitIndex >= playerHitPositions.Length)
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{
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{
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Debug.Log("No more player card positions.");
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Debug.Log("플레이어 카드 위치가 더 이상 없습니다.");
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return;
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return;
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}
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}
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@@ -273,12 +306,12 @@ public void Hit()
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UpdateScoreUI(false);
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UpdateScoreUI(false);
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int playerScore = CalculateScore(playerCards);
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int playerScore = CalculateScore(playerCards);
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Debug.Log("Player Score After Hit: " + playerScore);
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Debug.Log("카드 받은 후 플레이어 점수: " + playerScore);
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if (playerScore > 21)
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if (playerScore > 21)
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{
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{
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Debug.Log("Player Bust! Dealer wins this round.");
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Debug.Log("플레이어 버스트! 이번 라운드는 선장 승리.");
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EndRound(-1, "Player Bust!\nDealer Wins Round!");
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EndRound(-1, "버스트!\n선장 승리!");
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}
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}
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}
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}
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@@ -301,10 +334,11 @@ public void Stand()
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dealerHiddenCard.transform.rotation = Quaternion.Euler(frontRotation);
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dealerHiddenCard.transform.rotation = Quaternion.Euler(frontRotation);
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}
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}
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RevealDealerCardsUI();
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UpdateScoreUI(true);
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UpdateScoreUI(true);
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Debug.Log("Stand: Dealer hidden card opened.");
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Debug.Log("스탠드: 선장의 숨겨진 카드 공개.");
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Debug.Log("Dealer Score: " + CalculateScore(dealerCards));
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Debug.Log("선장 점수: " + CalculateScore(dealerCards));
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DealerTurn();
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DealerTurn();
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}
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}
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@@ -315,7 +349,7 @@ void DealerTurn()
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{
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{
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if (dealerHitIndex >= dealerHitPositions.Length)
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if (dealerHitIndex >= dealerHitPositions.Length)
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{
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{
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Debug.Log("No more dealer card positions.");
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Debug.Log("선장 카드 위치가 더 이상 없습니다.");
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break;
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break;
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}
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}
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@@ -324,7 +358,7 @@ void DealerTurn()
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UpdateScoreUI(true);
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UpdateScoreUI(true);
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Debug.Log("Dealer draws a card. Dealer Score: " + CalculateScore(dealerCards));
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Debug.Log("선장이 카드를 받았습니다. 선장 점수: " + CalculateScore(dealerCards));
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}
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}
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JudgeResult();
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JudgeResult();
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@@ -335,24 +369,24 @@ void JudgeResult()
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int playerScore = CalculateScore(playerCards);
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int playerScore = CalculateScore(playerCards);
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int dealerScore = CalculateScore(dealerCards);
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int dealerScore = CalculateScore(dealerCards);
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Debug.Log("Final Player Score: " + playerScore);
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Debug.Log("최종 플레이어 점수: " + playerScore);
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Debug.Log("Final Dealer Score: " + dealerScore);
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Debug.Log("최종 선장 점수: " + dealerScore);
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if (dealerScore > 21)
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if (dealerScore > 21)
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{
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{
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EndRound(1, "Dealer Bust!\nPlayer Wins Round!");
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EndRound(1, "선장 버스트!\n플레이어 승리!");
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}
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}
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else if (playerScore > dealerScore)
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else if (playerScore > dealerScore)
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{
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{
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EndRound(1, "Player Wins Round!");
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EndRound(1, "플레이어 승리!");
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}
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}
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else if (playerScore < dealerScore)
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else if (playerScore < dealerScore)
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{
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{
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EndRound(-1, "Dealer Wins Round!");
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EndRound(-1, "선장 승리!");
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}
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}
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else
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else
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{
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{
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EndRound(0, "Draw!\nNo Score");
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EndRound(0, "무승부!\n승점 없음");
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}
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}
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}
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}
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@@ -395,8 +429,8 @@ void EndRound(int winner, string message)
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if (playerWinCount >= targetWinCount)
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if (playerWinCount >= targetWinCount)
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{
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{
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isMatchOver = true;
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isMatchOver = true;
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ShowResult("Final Result\nPlayer Wins!");
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ShowResult("최종 결과\n플레이어 승리!");
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Debug.Log("Final Result: Player Wins!");
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Debug.Log("최종 결과: 플레이어 승리");
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StartCoroutine(EndMatchAfterDelay());
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StartCoroutine(EndMatchAfterDelay());
|
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return;
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return;
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@@ -405,8 +439,8 @@ void EndRound(int winner, string message)
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if (dealerWinCount >= targetWinCount)
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if (dealerWinCount >= targetWinCount)
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{
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{
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isMatchOver = true;
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isMatchOver = true;
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ShowResult("Final Result\nDealer Wins!\nTry Again!");
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ShowResult("최종 결과\n선장 승리!\n다시 도전!");
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Debug.Log("Final Result: Dealer Wins! Restarting match.");
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Debug.Log("최종 결과: 선장 승리. 승부를 다시 시작합니다.");
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|
|
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StartCoroutine(RestartMatchAfterLose());
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StartCoroutine(RestartMatchAfterLose());
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return;
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return;
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@@ -461,7 +495,7 @@ IEnumerator RestartMatchAfterLose()
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HideAllWinMarks();
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HideAllWinMarks();
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StartRound();
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StartRound();
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Debug.Log("Blackjack restarted after player lost.");
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Debug.Log("패배 후 블랙잭을 다시 시작합니다.");
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}
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}
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||||||
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|
||||||
void UpdateScoreUI(bool showDealerFullScore)
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void UpdateScoreUI(bool showDealerFullScore)
|
||||||
@@ -470,18 +504,18 @@ void UpdateScoreUI(bool showDealerFullScore)
|
|||||||
|
|
||||||
if (playerScoreText != null)
|
if (playerScoreText != null)
|
||||||
{
|
{
|
||||||
playerScoreText.text = "Player: " + playerScore;
|
playerScoreText.text = "플레이어: " + playerScore;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (dealerScoreText != null)
|
if (dealerScoreText != null)
|
||||||
{
|
{
|
||||||
if (showDealerFullScore)
|
if (showDealerFullScore)
|
||||||
{
|
{
|
||||||
dealerScoreText.text = "Dealer: " + CalculateScore(dealerCards);
|
dealerScoreText.text = "선장: " + CalculateScore(dealerCards);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
dealerScoreText.text = "Dealer: ?";
|
dealerScoreText.text = "선장: ?";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -574,7 +608,7 @@ int GetCardValue(string cardName)
|
|||||||
return int.Parse(match.Value);
|
return int.Parse(match.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
Debug.LogWarning("Card value not found: " + cardName);
|
Debug.LogWarning("카드 값을 찾을 수 없습니다: " + cardName);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -587,7 +621,7 @@ GameObject SpawnCard(GameObject prefab, Transform pos, bool faceDown)
|
|||||||
{
|
{
|
||||||
if (prefab == null || pos == null)
|
if (prefab == null || pos == null)
|
||||||
{
|
{
|
||||||
Debug.LogWarning("Card prefab or position is missing.");
|
Debug.LogWarning("카드 프리팹 또는 위치가 비어 있습니다.");
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -607,4 +641,85 @@ GameObject SpawnCard(GameObject prefab, Transform pos, bool faceDown)
|
|||||||
|
|
||||||
return card;
|
return card;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void HideDealerCardUI()
|
||||||
|
{
|
||||||
|
if (dealerCardImages == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (Image image in dealerCardImages)
|
||||||
|
{
|
||||||
|
if (image == null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
image.sprite = null;
|
||||||
|
image.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateDealerCardUI(int index, string cardName, bool faceDown)
|
||||||
|
{
|
||||||
|
if (dealerCardImages == null || index < 0 || index >= dealerCardImages.Length)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Image targetImage = dealerCardImages[index];
|
||||||
|
|
||||||
|
if (targetImage == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
targetImage.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
if (faceDown)
|
||||||
|
{
|
||||||
|
targetImage.sprite = dealerCardBackSprite;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
targetImage.sprite = GetCardSprite(cardName);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RevealDealerCardsUI()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < dealerCards.Count; i++)
|
||||||
|
{
|
||||||
|
UpdateDealerCardUI(i, dealerCards[i], false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Sprite GetCardSprite(string cardName)
|
||||||
|
{
|
||||||
|
string key = NormalizeCardName(cardName);
|
||||||
|
|
||||||
|
if (cardSpriteMap.TryGetValue(key, out Sprite sprite))
|
||||||
|
{
|
||||||
|
return sprite;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.LogWarning("카드 UI 이미지를 찾을 수 없습니다: " + cardName);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
string NormalizeCardName(string cardName)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(cardName))
|
||||||
|
{
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
return cardName
|
||||||
|
.Replace("(Clone)", "")
|
||||||
|
.Replace(" ", "")
|
||||||
|
.Replace("_", "")
|
||||||
|
.Replace("-", "")
|
||||||
|
.Trim()
|
||||||
|
.ToLower();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -5,5 +5,6 @@ public enum Zone
|
|||||||
None,
|
None,
|
||||||
Ocean,
|
Ocean,
|
||||||
Island,
|
Island,
|
||||||
Seaside
|
Seaside,
|
||||||
|
BlackjackGame
|
||||||
}
|
}
|
||||||
|
|||||||
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LFS
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LFS
Normal file
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115
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Normal file
115
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Normal file
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Normal file
8
Assets/05_Textures/blackjack/game/card.meta
Normal file
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BIN
Assets/05_Textures/blackjack/game/card/Card_Back.png
LFS
Normal file
BIN
Assets/05_Textures/blackjack/game/card/Card_Back.png
LFS
Normal file
Binary file not shown.
130
Assets/05_Textures/blackjack/game/card/Card_Back.png.meta
Normal file
130
Assets/05_Textures/blackjack/game/card/Card_Back.png.meta
Normal file
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BIN
Assets/05_Textures/blackjack/game/card/Card_Club10.png
LFS
Normal file
BIN
Assets/05_Textures/blackjack/game/card/Card_Club10.png
LFS
Normal file
Binary file not shown.
130
Assets/05_Textures/blackjack/game/card/Card_Club10.png.meta
Normal file
130
Assets/05_Textures/blackjack/game/card/Card_Club10.png.meta
Normal file
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130
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user