2026-06-09 룸 프로토타입 디자인 (진행중)

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skrwns304@gmail.com
2026-06-09 20:53:26 +09:00
parent 3a18351d17
commit 4c955dafc3
3544 changed files with 226503 additions and 17 deletions

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// Stylized Water 3 by Staggart Creations (http://staggart.xyz)
// COPYRIGHT PROTECTED UNDER THE UNITY ASSET STORE EULA (https://unity.com/legal/as-terms)
// • Copying or referencing source code for the production of new asset store, or public, content is strictly prohibited!
// • Uploading this file to a public repository will subject it to an automated DMCA takedown request.
#ifndef PIPELINE_INCLUDED
#define PIPELINE_INCLUDED
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderVariablesFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl"
#ifndef _DISABLE_DEPTH_TEX
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl"
#endif
#if _REFRACTION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareOpaqueTexture.hlsl"
#endif
// Deprecated in URP 11+ https://github.com/Unity-Technologies/Graphics/pull/2529. Keep function for backwards compatibility
// Compute Normalized Device Coordinate here (this is normally done in GetVertexPositionInputs, but clip and world-space coords are done manually already)
#if UNITY_VERSION >= 202110 && !defined(UNITY_SHADER_VARIABLES_FUNCTIONS_DEPRECATED_INCLUDED)
float4 ComputeScreenPos(float4 positionCS)
{
return ComputeNormalizedDeviceCoordinates(positionCS);
}
#endif
#endif