2026-06-09 룸 프로토타입 디자인 (진행중)
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Assets/Stylized Water 3/Runtime/RenderTargetDebugger.cs
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74
Assets/Stylized Water 3/Runtime/RenderTargetDebugger.cs
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// Stylized Water 3 by Staggart Creations (http://staggart.xyz)
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// COPYRIGHT PROTECTED UNDER THE UNITY ASSET STORE EULA (https://unity.com/legal/as-terms)
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// • Copying or referencing source code for the production of new asset store, or public, content is strictly prohibited!
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// • Uploading this file to a public repository will subject it to an automated DMCA takedown request.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace StylizedWater3
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{
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public static class RenderTargetDebugger
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{
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public class RenderTarget
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{
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public string name;
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public int order = 1000;
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public string description = string.Empty;
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public string textureName;
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public int propertyID;
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}
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public static List<RenderTarget> renderTargets = new List<RenderTarget>();
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//For dropdown menus
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public static string[] renderTargetNames;
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public static int InspectedProperty = -1;
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public static RTHandle CurrentRT;
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public static string CurrentCameraName;
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public static void Initialize()
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{
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renderTargets.Clear();
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var assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
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foreach (var assembly in assemblies)
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{
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Type[] types = assembly.GetTypes();
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foreach (Type type in types)
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{
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if (type.IsAbstract || type.IsInterface) continue;
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if (type.IsSubclassOf(typeof(RenderTarget)))
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{
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//Debug.Log($"Found {type}");
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RenderTarget rt = Activator.CreateInstance(type) as RenderTarget;
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renderTargets.Add(rt);
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}
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}
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}
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renderTargets = renderTargets.OrderBy(o => o.order).ToList();
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renderTargetNames = new string[renderTargets.Count];
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for (int i = 0; i < renderTargetNames.Length; i++)
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{
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renderTargetNames[i] = renderTargets[i].name;
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}
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}
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public static void Cleanup()
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{
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InspectedProperty = -1;
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CurrentRT?.Release();
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CurrentCameraName = string.Empty;
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}
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}
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}
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