2026-06-09 룸 프로토타입 디자인 (진행중)
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// Stylized Water 3 by Staggart Creations (http://staggart.xyz)
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// COPYRIGHT PROTECTED UNDER THE UNITY ASSET STORE EULA (https://unity.com/legal/as-terms)
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// • Copying or referencing source code for the production of new asset store, or public, content is strictly prohibited!
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// • Uploading this file to a public repository will subject it to an automated DMCA takedown request.
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace StylizedWater3
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{
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[CustomPropertyDrawer(typeof(HeightQuerySystem.Interface))]
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public class HeightInterfaceDrawer : PropertyDrawer
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{
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private bool waveProfileMismatch;
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private bool renderFeatureSetup;
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private bool enabled;
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private void OnEnable()
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{
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enabled = true;
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CheckRenderFeature();
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}
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private void CheckRenderFeature()
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{
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renderFeatureSetup = StylizedWaterEditor.IsRenderFeatureSetup();
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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if(!enabled) OnEnable();
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GUILayout.Space(-GetPropertyHeight(property, label));
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EditorGUILayout.LabelField("Water Height Interface", EditorStyles.boldLabel);
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var methodProperty = property.FindPropertyRelative("method");
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(methodProperty);
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if (EditorGUI.EndChangeCheck())
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{
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CheckRenderFeature();
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}
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if (methodProperty.intValue == (int)HeightQuerySystem.Interface.Method.CPU)
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{
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EditorGUILayout.Separator();
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EditorGUI.BeginChangeCheck();
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EditorGUI.indentLevel++;
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var waterObject = property.FindPropertyRelative("waterObject");
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var autoFind = property.FindPropertyRelative("autoFind");
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using (new EditorGUI.DisabledScope(autoFind.boolValue))
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{
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EditorGUILayout.PropertyField(waterObject);
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}
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(autoFind);
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EditorGUI.indentLevel--;
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var waveProfile = property.FindPropertyRelative("waveProfile");
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EditorGUILayout.PropertyField(waveProfile);
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if (waveProfile.objectReferenceValue == null)
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{
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if (waterObject.objectReferenceValue)
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{
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UI.DrawNotification(true, "A wave profile must assigned", "Try get", () =>
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{
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waveProfile.objectReferenceValue = WaveProfileEditor.LoadFromWaterObject(waterObject.objectReferenceValue as WaterObject);
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}, MessageType.Error);
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}
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else
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{
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UI.DrawNotification("A wave profile must assigned", MessageType.Error);
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}
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}
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else
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{
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if (waveProfileMismatch)
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{
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UI.DrawNotification(true, "The wave profile does not match the one used on the water material." +
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"\n\nWave animations will likely appear out of sync", "Attempt fix",() =>
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{
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WaterObject obj = (WaterObject)waterObject.objectReferenceValue;
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waveProfile.objectReferenceValue = WaveProfileEditor.LoadFromMaterial(obj.material);
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}, MessageType.Warning);
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}
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}
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EditorGUILayout.Separator();
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var waterLevelSource = property.FindPropertyRelative("waterLevelSource");
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EditorGUILayout.PropertyField(waterLevelSource);
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if (waterLevelSource.intValue == (int)HeightQuerySystem.Interface.WaterLevelSource.FixedValue)
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{
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EditorGUILayout.PropertyField(property.FindPropertyRelative("waterLevel"));
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}
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if (waterLevelSource.intValue == (int)HeightQuerySystem.Interface.WaterLevelSource.Transform)
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{
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EditorGUILayout.PropertyField(property.FindPropertyRelative("waterLevelTransform"), new GUIContent("Transform", "The transform to use to calculate the water level"));
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}
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if (waterLevelSource.intValue == (int)HeightQuerySystem.Interface.WaterLevelSource.Ocean &&
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!OceanFollowBehaviour.Instance)
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{
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EditorGUILayout.HelpBox("No ocean is currently present", MessageType.Warning);
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}
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if (waterLevelSource.intValue != (int)HeightQuerySystem.Interface.WaterLevelSource.FixedValue)
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{
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HeightQuerySystem.Interface interfaceObj = property.boxedValue as HeightQuerySystem.Interface;
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EditorGUILayout.HelpBox($"Water level: {interfaceObj.GetWaterLevel()}", MessageType.None, false);
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}
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EditorGUI.indentLevel--;
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if (EditorGUI.EndChangeCheck())
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{
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waveProfileMismatch = false;
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if (waveProfile.objectReferenceValue && waterObject.objectReferenceValue)
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{
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WaveProfile profile = (WaveProfile)waveProfile.objectReferenceValue;
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WaterObject obj = (WaterObject)waterObject.objectReferenceValue;
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WaveProfile materialProfile = WaveProfileEditor.LoadFromMaterial(obj.material);
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waveProfileMismatch = materialProfile != profile;
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}
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}
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}
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else
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{
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UI.DrawNotification(HeightQuerySystem.IsSupported() == false,"This technique is not supported on the current platform." +
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"\n\n" +
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"Unity reports asynchronous compute shaders are not supported, which this functionality relies on.", MessageType.Error);
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UI.DrawRenderFeatureSetupError(ref renderFeatureSetup);
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if (Application.isPlaying == false && HeightQuerySystem.DISABLE_IN_EDIT_MODE)
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{
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UI.DrawNotification("GPU height queries have been disabled while in edit mode. You'll find this option on the render feature", MessageType.Warning);
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}
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if (Application.isPlaying && Camera.main == null)
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{
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UI.DrawNotification("No main camera found, water height will not be correct. Ensure a camera has the \"MainCamera\" tag.", MessageType.Error);
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}
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using (new EditorGUILayout.HorizontalScope())
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{
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EditorGUILayout.LabelField("");
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if (GUILayout.Button(new GUIContent(" Inspect Queries", EditorGUIUtility.FindTexture("_Help"))))
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{
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HeightQuerySystemEditor.HeightQueryInspector.Open();
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}
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}
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}
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}
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}
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}
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