diff --git a/Assets/01_Scenes/blackjack.unity b/Assets/01_Scenes/blackjack.unity index 00b6e757..9c6bfe53 100644 --- a/Assets/01_Scenes/blackjack.unity +++ b/Assets/01_Scenes/blackjack.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4ae578667b9e4fa2302ca51eab298994f56043f26be4a6ad371986771f4da03d -size 1961667 +oid sha256:08d4e5ff2c609175179caeb01ed70e5b29c9388ee442d25129c50beecac2a49b +size 2192004 diff --git a/Assets/01_Scenes/blackjack/NavMesh-Terrain 2.asset b/Assets/01_Scenes/blackjack/NavMesh-Terrain 2.asset new file mode 100644 index 00000000..80b37107 --- /dev/null +++ b/Assets/01_Scenes/blackjack/NavMesh-Terrain 2.asset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b329ca784cf2282ed0abc6ef9182a3927a62aeeb63337816783409895d61aacc +size 13584836 diff --git a/Assets/01_Scenes/blackjack/NavMesh-Terrain 2.asset.meta b/Assets/01_Scenes/blackjack/NavMesh-Terrain 2.asset.meta new file mode 100644 index 00000000..9f16f0dd --- /dev/null +++ b/Assets/01_Scenes/blackjack/NavMesh-Terrain 2.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 05b37f77d4689fc41a87b1f3a8b6062a +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 23800000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/01_Scenes/blackjack/NavMesh-Terrain 3.asset b/Assets/01_Scenes/blackjack/NavMesh-Terrain 3.asset new file mode 100644 index 00000000..59ff7511 --- /dev/null +++ b/Assets/01_Scenes/blackjack/NavMesh-Terrain 3.asset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0a1805acc29444f44093d7582121361283a14c9bfcd8ad63553f28cf96f69355 +size 13585028 diff --git a/Assets/01_Scenes/blackjack/NavMesh-Terrain 3.asset.meta b/Assets/01_Scenes/blackjack/NavMesh-Terrain 3.asset.meta new file mode 100644 index 00000000..c74d418c --- /dev/null +++ b/Assets/01_Scenes/blackjack/NavMesh-Terrain 3.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 000e75e00a675b9428204ac17febbb43 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 23800000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/01_Scenes/blackjack/NavMesh-Terrain 4.asset b/Assets/01_Scenes/blackjack/NavMesh-Terrain 4.asset new file mode 100644 index 00000000..d3fa15fa --- /dev/null +++ b/Assets/01_Scenes/blackjack/NavMesh-Terrain 4.asset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:76fba4a47342a05fe5021946c72577b4284a8da769e9f152252ac439f067ced1 +size 13585368 diff --git a/Assets/01_Scenes/blackjack/NavMesh-Terrain 4.asset.meta b/Assets/01_Scenes/blackjack/NavMesh-Terrain 4.asset.meta new file mode 100644 index 00000000..de8c70b3 --- /dev/null +++ b/Assets/01_Scenes/blackjack/NavMesh-Terrain 4.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 474d1da9c67f45f44b4fcdefe16ad5f3 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 23800000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/02_Scripts/Blackjack/CardSpawnTest.cs b/Assets/02_Scripts/Blackjack/CardSpawnTest.cs index d7d72e21..137993a9 100644 --- a/Assets/02_Scripts/Blackjack/CardSpawnTest.cs +++ b/Assets/02_Scripts/Blackjack/CardSpawnTest.cs @@ -4,6 +4,7 @@ using UnityEngine; using UnityEngine.UI; using TMPro; +using UnityEngine.Events; public class CardSpawnTest : MonoBehaviour { @@ -45,6 +46,10 @@ public class CardSpawnTest : MonoBehaviour [Header("Match Setting")] public int targetWinCount = 3; public float nextRoundDelay = 2f; + public float matchEndDelay = 3f; + + [Header("Match End Event")] + public UnityEvent onMatchEnded; private List deck = new List(); private List spawnedCards = new List(); @@ -60,23 +65,84 @@ public class CardSpawnTest : MonoBehaviour private GameObject dealerHiddenCard; - private bool isPlayerTurn = true; - private bool isGameOver = false; + private bool isPlayerTurn = false; + private bool isGameOver = true; private bool isMatchOver = false; + private bool hasMatchStarted = false; + private bool isEndingMatch = false; void Start() { - StartMatch(); + PrepareBeforeStart(); } - void StartMatch() + void PrepareBeforeStart() { + ClearSpawnedCards(); + + playerCards.Clear(); + dealerCards.Clear(); + + playerHitIndex = 0; + dealerHitIndex = 0; + + playerWinCount = 0; + dealerWinCount = 0; + + isPlayerTurn = false; + isGameOver = true; + isMatchOver = false; + hasMatchStarted = false; + isEndingMatch = false; + + HideAllWinMarks(); + + if (resultText != null) + { + resultText.gameObject.SetActive(false); + } + + if (playerScoreText != null) + { + playerScoreText.text = "Player: 0"; + } + + if (dealerScoreText != null) + { + dealerScoreText.text = "Dealer: ?"; + } + + if (hitButton != null) + { + hitButton.interactable = false; + } + + if (standButton != null) + { + standButton.interactable = false; + } + + Debug.Log("Blackjack ready. Waiting for player seated."); + } + + public void StartMatch() + { + if (hasMatchStarted) + { + return; + } + + hasMatchStarted = true; + playerWinCount = 0; dealerWinCount = 0; isMatchOver = false; + isEndingMatch = false; HideAllWinMarks(); StartRound(); + + Debug.Log("Blackjack Match Start"); } void StartRound() @@ -118,7 +184,11 @@ void StartRound() Debug.Log("New Round Start"); Debug.Log("Player Score: " + CalculateScore(playerCards)); - Debug.Log("Dealer Open Card Score: " + GetCardValue(dealerCards[0])); + + if (dealerCards.Count > 0) + { + Debug.Log("Dealer Open Card Score: " + GetCardValue(dealerCards[0])); + } } void BuildDeck() @@ -327,6 +397,8 @@ void EndRound(int winner, string message) isMatchOver = true; ShowResult("Final Result\nPlayer Wins!"); Debug.Log("Final Result: Player Wins!"); + + StartCoroutine(EndMatchAfterDelay()); return; } @@ -335,6 +407,8 @@ void EndRound(int winner, string message) isMatchOver = true; ShowResult("Final Result\nDealer Wins!"); Debug.Log("Final Result: Dealer Wins!"); + + StartCoroutine(EndMatchAfterDelay()); return; } @@ -351,6 +425,20 @@ IEnumerator StartNextRoundAfterDelay() } } + IEnumerator EndMatchAfterDelay() + { + if (isEndingMatch) + { + yield break; + } + + isEndingMatch = true; + + yield return new WaitForSeconds(matchEndDelay); + + onMatchEnded?.Invoke(); + } + void UpdateScoreUI(bool showDealerFullScore) { int playerScore = CalculateScore(playerCards); diff --git a/Assets/02_Scripts/Blackjack/HookWalkToTable.cs b/Assets/02_Scripts/Blackjack/HookWalkToTable.cs index 855e5967..dfe51c7a 100644 --- a/Assets/02_Scripts/Blackjack/HookWalkToTable.cs +++ b/Assets/02_Scripts/Blackjack/HookWalkToTable.cs @@ -1,6 +1,7 @@ +using System.Collections; using UnityEngine; using UnityEngine.AI; -using UnityEngine.InputSystem; +using UnityEngine.Events; public class HookWalkToTable : MonoBehaviour { @@ -8,8 +9,9 @@ public class HookWalkToTable : MonoBehaviour public Transform tableFrontPoint; public Transform chairFrontPoint; - [Header("Sit Point")] + [Header("Pose Points")] public Transform sitPoint; + public Transform standPoint; [Header("Move Setting")] public float arriveBuffer = 0.15f; @@ -18,22 +20,57 @@ public class HookWalkToTable : MonoBehaviour public Animator animator; public string walkBoolName = "isWalking"; public string sitTriggerName = "sitTrigger"; + public string standTriggerName = "standTrig"; + + [Header("Sit Correction")] + public bool correctToSitPointAfterSitAnim = true; + public string sitAnimationStateName = "Stand To Sit 0"; + public float sitAnimFallbackDuration = 2f; + public float sitCorrectionDuration = 0.45f; + + [Header("Auto Stand")] + public bool autoStandAfterSit = false; + public float sitStayDuration = 5f; + + [Header("Stand Correction")] + public bool moveToStandPointBeforeStandAnim = true; + public string standAnimationStateName = "Sit To Stand 0"; + public float standAnimFallbackDuration = 2f; + public float standCorrectionDuration = 0.45f; + + [Header("Wave After Stand")] + public bool waveAfterStand = true; + public Transform lookTarget; + public string waveStateName = "Waving"; + public float lookAtTargetDuration = 0.4f; + public float waveCrossFadeDuration = 0.15f; + + [Header("Keep Looking While Waving")] + public bool keepLookingAtTargetWhileWaving = true; + public float lookFollowSpeed = 5f; + public float lookYawOffset = 0f; [Header("Collision")] public bool disableCollidersWhenSitting = true; + public bool enableCollidersBeforeStand = true; public Collider[] hookColliders; - [Header("Test")] - public Key testStartKey = Key.T; + [Header("Events")] + public UnityEvent onHookSeated; private NavMeshAgent agent; private int step = 0; private bool isMoving = false; - private bool hasArrived = false; private bool isSitting = false; + private bool isStanding = false; + private bool isWaving = false; + private bool hasStarted = false; + private bool hookSeatedEventCalled = false; private Vector3 currentDestination; + private Coroutine sitRoutine; + private Coroutine standRoutine; void Start() { @@ -50,9 +87,10 @@ void Start() if (animator != null) { animator.SetBool(walkBoolName, false); + animator.ResetTrigger(sitTriggerName); + animator.ResetTrigger(standTriggerName); } - // Inspector¿¡ Collider¸¦ ¾È ³Ö¾îµµ ÀÚµ¿À¸·Î ÈÄÅ© ÀÚ½Ä ÄݶóÀÌ´õµéÀ» ã¾ÆÁÜ if (hookColliders == null || hookColliders.Length == 0) { hookColliders = GetComponentsInChildren(); @@ -61,12 +99,6 @@ void Start() void Update() { - // Å×½ºÆ®¿ë: T ´©¸£¸é Ãâ¹ß - if (Keyboard.current != null && Keyboard.current[testStartKey].wasPressedThisFrame) - { - StartWalking(); - } - if (!isMoving || agent == null) { return; @@ -85,6 +117,26 @@ void Update() } } + void LateUpdate() + { + if (!isWaving) + { + return; + } + + if (!keepLookingAtTargetWhileWaving) + { + return; + } + + if (lookTarget == null) + { + return; + } + + LookAtTargetContinuously(); + } + public void StartWalking() { if (agent == null) @@ -99,23 +151,52 @@ public void StartWalking() return; } - if (isMoving || hasArrived || isSitting) + if (hasStarted || isMoving || isSitting || isStanding || isWaving) { return; } + hasStarted = true; step = 0; - hasArrived = false; isMoving = true; + isSitting = false; + isStanding = false; + isWaving = false; + hookSeatedEventCalled = false; + + EnableHookColliders(); + + if (sitRoutine != null) + { + StopCoroutine(sitRoutine); + sitRoutine = null; + } + + if (standRoutine != null) + { + StopCoroutine(standRoutine); + standRoutine = null; + } + + if (animator != null) + { + animator.SetBool(walkBoolName, false); + animator.ResetTrigger(sitTriggerName); + animator.ResetTrigger(standTriggerName); + } + + if (!agent.enabled) + { + agent.enabled = true; + } + + agent.isStopped = false; if (animator != null) { animator.SetBool(walkBoolName, true); } - agent.enabled = true; - agent.isStopped = false; - MoveTo(tableFrontPoint); Debug.Log("Hook starts walking to table front point."); @@ -125,7 +206,7 @@ void MoveTo(Transform target) { NavMeshHit hit; - if (NavMesh.SamplePosition(target.position, out hit, 1.5f, NavMesh.AllAreas)) + if (NavMesh.SamplePosition(target.position, out hit, 2f, NavMesh.AllAreas)) { currentDestination = hit.position; agent.SetDestination(currentDestination); @@ -150,17 +231,15 @@ void GoNextStep() } else { - ArriveAndSit(); + StartSitAnimation(); } } - void ArriveAndSit() + void StartSitAnimation() { isMoving = false; - hasArrived = true; isSitting = true; - // 1. NavMeshAgent ¸ÕÀú ²ô±â if (agent != null) { agent.isStopped = true; @@ -168,32 +247,303 @@ void ArriveAndSit() agent.enabled = false; } - // 2. ÈÄÅ© ¸ö Collider ²ô±â - // ÀÇÀÚ/Å×À̺í ÄݶóÀÌ´õ¿¡ ¹Ð·Á¼­ À§·Î ¿Ã¶ó°¡´Â ¹®Á¦ ¹æÁö + if (chairFrontPoint != null) + { + transform.rotation = chairFrontPoint.rotation; + } + + if (animator != null) + { + animator.SetBool(walkBoolName, false); + animator.ResetTrigger(standTriggerName); + animator.ResetTrigger(sitTriggerName); + animator.SetTrigger(sitTriggerName); + } + + Debug.Log("Hook started sit animation."); + + sitRoutine = StartCoroutine(SitRoutine()); + } + + IEnumerator SitRoutine() + { + yield return StartCoroutine(WaitAnimatorStateEnd(sitAnimationStateName, sitAnimFallbackDuration)); + + if (correctToSitPointAfterSitAnim && sitPoint != null) + { + yield return StartCoroutine(SmoothMoveTo(sitPoint, sitCorrectionDuration)); + Debug.Log("Hook corrected to sit point."); + } + if (disableCollidersWhenSitting) { DisableHookColliders(); } - // 3. ½ÇÁ¦ ¾ÉÀ» À§Ä¡·Î °­Á¦ À̵¿ - if (sitPoint != null) + Debug.Log("Hook is now sitting."); + + if (!hookSeatedEventCalled) { - transform.position = sitPoint.position; - transform.rotation = sitPoint.rotation; - } - else if (chairFrontPoint != null) - { - transform.rotation = chairFrontPoint.rotation; + hookSeatedEventCalled = true; + onHookSeated?.Invoke(); + } + + if (autoStandAfterSit) + { + yield return new WaitForSeconds(sitStayDuration); + StandUp(); + } + + sitRoutine = null; + } + + public void StandUp() + { + if (!isSitting || isStanding) + { + return; + } + + if (sitRoutine != null) + { + StopCoroutine(sitRoutine); + sitRoutine = null; + } + + if (standRoutine != null) + { + StopCoroutine(standRoutine); + standRoutine = null; + } + + standRoutine = StartCoroutine(StandRoutine()); + } + + IEnumerator StandRoutine() + { + isStanding = true; + isSitting = false; + + if (enableCollidersBeforeStand) + { + EnableHookColliders(); + } + + if (moveToStandPointBeforeStandAnim && standPoint != null) + { + yield return StartCoroutine(SmoothMoveTo(standPoint, standCorrectionDuration)); + Debug.Log("Hook moved to stand point before stand animation."); } - // 4. ¾É´Â ¾Ö´Ï¸ÞÀÌ¼Ç ½ÇÇà if (animator != null) { animator.SetBool(walkBoolName, false); - animator.SetTrigger(sitTriggerName); + animator.ResetTrigger(sitTriggerName); + animator.ResetTrigger(standTriggerName); + animator.SetTrigger(standTriggerName); } - Debug.Log("Hook moved to sit point and started sitting."); + Debug.Log("Hook started stand animation."); + + yield return StartCoroutine(WaitAnimatorStateEnd(standAnimationStateName, standAnimFallbackDuration)); + + isStanding = false; + + Debug.Log("Hook finished standing."); + + if (waveAfterStand) + { + yield return StartCoroutine(StartWaveLoop()); + } + + hasStarted = false; + standRoutine = null; + } + + IEnumerator StartWaveLoop() + { + isWaving = true; + + if (lookTarget != null) + { + yield return StartCoroutine(SmoothLookAtTarget(lookTarget, lookAtTargetDuration)); + Debug.Log("Hook looked at player."); + } + + if (animator != null) + { + animator.SetBool(walkBoolName, false); + animator.ResetTrigger(sitTriggerName); + animator.ResetTrigger(standTriggerName); + + animator.CrossFade(waveStateName, waveCrossFadeDuration, 0); + + Debug.Log("Hook forced Waving state: " + waveStateName); + } + } + + void LookAtTargetContinuously() + { + Vector3 direction = lookTarget.position - transform.position; + direction.y = 0f; + + if (direction.sqrMagnitude < 0.001f) + { + return; + } + + Quaternion targetRotation = Quaternion.LookRotation(direction); + targetRotation *= Quaternion.Euler(0f, lookYawOffset, 0f); + + transform.rotation = Quaternion.Slerp( + transform.rotation, + targetRotation, + Time.deltaTime * lookFollowSpeed + ); + } + + IEnumerator SmoothLookAtTarget(Transform target, float duration) + { + if (target == null) + { + yield break; + } + + Vector3 direction = target.position - transform.position; + direction.y = 0f; + + if (direction.sqrMagnitude < 0.001f) + { + yield break; + } + + Quaternion startRotation = transform.rotation; + Quaternion targetRotation = Quaternion.LookRotation(direction); + targetRotation *= Quaternion.Euler(0f, lookYawOffset, 0f); + + if (duration <= 0f) + { + transform.rotation = targetRotation; + yield break; + } + + float elapsed = 0f; + + while (elapsed < duration) + { + elapsed += Time.deltaTime; + + float t = elapsed / duration; + t = Mathf.Clamp01(t); + t = Mathf.SmoothStep(0f, 1f, t); + + transform.rotation = Quaternion.Slerp(startRotation, targetRotation, t); + + yield return null; + } + + transform.rotation = targetRotation; + } + + IEnumerator WaitAnimatorStateEnd(string stateName, float fallbackDuration) + { + if (animator == null) + { + yield return new WaitForSeconds(fallbackDuration); + yield break; + } + + yield return null; + + float timer = 0f; + float timeout = 2f; + + while (!animator.GetCurrentAnimatorStateInfo(0).IsName(stateName)) + { + timer += Time.deltaTime; + + if (timer >= timeout) + { + Debug.LogWarning(stateName + " state not found. Fallback wait used."); + yield return new WaitForSeconds(fallbackDuration); + yield break; + } + + yield return null; + } + + while (true) + { + AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0); + + if (!stateInfo.IsName(stateName)) + { + break; + } + + if (stateInfo.normalizedTime >= 0.98f) + { + break; + } + + yield return null; + } + } + + IEnumerator SmoothMoveTo(Transform target, float duration) + { + if (target == null) + { + yield break; + } + + if (duration <= 0f) + { + transform.position = target.position; + transform.rotation = target.rotation; + yield break; + } + + Vector3 startPosition = transform.position; + Quaternion startRotation = transform.rotation; + + Vector3 targetPosition = target.position; + Quaternion targetRotation = target.rotation; + + float elapsed = 0f; + + while (elapsed < duration) + { + elapsed += Time.deltaTime; + + float t = elapsed / duration; + t = Mathf.Clamp01(t); + t = Mathf.SmoothStep(0f, 1f, t); + + transform.position = Vector3.Lerp(startPosition, targetPosition, t); + transform.rotation = Quaternion.Slerp(startRotation, targetRotation, t); + + yield return null; + } + + transform.position = targetPosition; + transform.rotation = targetRotation; + } + + void StopWalking() + { + isMoving = false; + + if (agent != null && agent.enabled) + { + agent.isStopped = true; + agent.ResetPath(); + } + + if (animator != null) + { + animator.SetBool(walkBoolName, false); + } } void DisableHookColliders() @@ -212,19 +562,39 @@ void DisableHookColliders() } } - void StopWalking() + void EnableHookColliders() { - isMoving = false; - - if (agent != null && agent.enabled) + if (hookColliders == null || hookColliders.Length == 0) { - agent.isStopped = true; - agent.ResetPath(); + return; } - if (animator != null) + foreach (Collider col in hookColliders) { - animator.SetBool(walkBoolName, false); + if (col != null) + { + col.enabled = true; + } } } + + public bool IsSitting() + { + return isSitting; + } + + public bool IsStanding() + { + return isStanding; + } + + public bool IsWaving() + { + return isWaving; + } + + public bool HasStarted() + { + return hasStarted; + } } \ No newline at end of file diff --git a/Assets/02_Scripts/Blackjack/MinionRouteMover.cs b/Assets/02_Scripts/Blackjack/MinionRouteMover.cs new file mode 100644 index 00000000..85cc9dc9 --- /dev/null +++ b/Assets/02_Scripts/Blackjack/MinionRouteMover.cs @@ -0,0 +1,217 @@ +using UnityEngine; +using UnityEngine.AI; + +public class MinionRouteMover : MonoBehaviour +{ + [Header("Route Points")] + public Transform[] routePoints; + + [Header("Move Type")] + public bool pingPong = true; + public bool loop = true; + + [Header("Move Setting")] + public float arriveDistance = 0.3f; + public float waitTimeAtPoint = 0.5f; + + [Header("Random Setting")] + public bool randomStartDelay = true; + public float maxStartDelay = 2f; + + public bool randomSpeed = true; + public float minSpeed = 1.8f; + public float maxSpeed = 3.0f; + + public bool randomAnimationSpeed = true; + public float minAnimSpeed = 0.9f; + public float maxAnimSpeed = 1.15f; + + private NavMeshAgent agent; + private Animator animator; + + private int currentIndex = 0; + private int direction = 1; + + private bool started = false; + private bool waiting = false; + + private float startTimer = 0f; + private float waitTimer = 0f; + + void Start() + { + agent = GetComponent(); + animator = GetComponent(); + + if (agent == null) + { + Debug.LogWarning(name + " : NavMeshAgent ¾øÀ½"); + enabled = false; + return; + } + + if (routePoints == null || routePoints.Length == 0) + { + Debug.LogWarning(name + " : Route Points ¾øÀ½"); + enabled = false; + return; + } + + if (randomSpeed) + { + agent.speed = Random.Range(minSpeed, maxSpeed); + } + + if (randomAnimationSpeed && animator != null) + { + animator.speed = Random.Range(minAnimSpeed, maxAnimSpeed); + } + + if (randomStartDelay) + { + startTimer = Random.Range(0f, maxStartDelay); + } + else + { + startTimer = 0f; + } + + agent.isStopped = true; + } + + void Update() + { + if (!started) + { + startTimer -= Time.deltaTime; + + if (startTimer <= 0f) + { + started = true; + MoveToCurrentPoint(); + } + + return; + } + + if (waiting) + { + waitTimer -= Time.deltaTime; + + if (waitTimer <= 0f) + { + waiting = false; + GoNextPoint(); + } + + return; + } + + if (agent.pathPending) + { + return; + } + + if (agent.remainingDistance <= arriveDistance) + { + StartWait(); + } + } + + void MoveToCurrentPoint() + { + if (routePoints[currentIndex] == null) + { + GoNextPoint(); + return; + } + + NavMeshHit hit; + + if (NavMesh.SamplePosition(routePoints[currentIndex].position, out hit, 2f, NavMesh.AllAreas)) + { + agent.isStopped = false; + agent.SetDestination(hit.position); + } + else + { + Debug.LogWarning(name + " : Route Point°¡ NavMesh ±Ùó¿¡ ¾øÀ½ - " + routePoints[currentIndex].name); + GoNextPoint(); + } + } + + void StartWait() + { + waiting = true; + waitTimer = waitTimeAtPoint; + agent.isStopped = true; + } + + void GoNextPoint() + { + if (routePoints.Length <= 1) + { + return; + } + + if (pingPong) + { + if (currentIndex >= routePoints.Length - 1) + { + direction = -1; + } + else if (currentIndex <= 0) + { + direction = 1; + } + + currentIndex += direction; + } + else + { + currentIndex++; + + if (currentIndex >= routePoints.Length) + { + if (loop) + { + currentIndex = 0; + } + else + { + agent.isStopped = true; + enabled = false; + return; + } + } + } + + MoveToCurrentPoint(); + } + + void OnDrawGizmos() + { + if (routePoints == null || routePoints.Length < 2) + { + return; + } + + Gizmos.color = Color.yellow; + + for (int i = 0; i < routePoints.Length - 1; i++) + { + if (routePoints[i] != null && routePoints[i + 1] != null) + { + Gizmos.DrawLine(routePoints[i].position, routePoints[i + 1].position); + } + } + + if (!pingPong && loop) + { + if (routePoints[0] != null && routePoints[routePoints.Length - 1] != null) + { + Gizmos.DrawLine(routePoints[routePoints.Length - 1].position, routePoints[0].position); + } + } + } +} \ No newline at end of file diff --git a/Assets/02_Scripts/Blackjack/MinionRouteMover.cs.meta b/Assets/02_Scripts/Blackjack/MinionRouteMover.cs.meta new file mode 100644 index 00000000..30dcb15a --- /dev/null +++ b/Assets/02_Scripts/Blackjack/MinionRouteMover.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 0dd34cc6a8ba55842b3d23db81e4e84d \ No newline at end of file diff --git a/Assets/02_Scripts/Blackjack/PlayerChairSeat.cs b/Assets/02_Scripts/Blackjack/PlayerChairSeat.cs new file mode 100644 index 00000000..c65212ef --- /dev/null +++ b/Assets/02_Scripts/Blackjack/PlayerChairSeat.cs @@ -0,0 +1,266 @@ +using UnityEngine; +using UnityEngine.Events; + +public class PlayerChairSeat : MonoBehaviour +{ + [Header("XR Player")] + public Transform xrOrigin; + public Camera xrCamera; + + [Header("Seat Point")] + public Transform seatHeadPoint; + + [Header("Release Point")] + public Transform releasePoint; + public bool moveToReleasePointOnRelease = true; + + [Header("VR Interaction Check")] + public bool useDistanceCheck = true; + public float sitDistance = 2f; + + [Header("Lock While Seated")] + public bool lockXROriginWhileSeated = true; + + [Header("Release Move Check")] + public bool hideUIWhenPlayerMovesAfterRelease = true; + public float moveDetectDistance = 0.15f; + + [Header("Disable Movement While Seated")] + public Behaviour[] disableWhileSeated; + + [Header("Seat Interaction Zone")] + public GameObject[] disableObjectsAfterSeated; + public Collider[] disableCollidersAfterSeated; + public Behaviour[] disableBehavioursAfterSeated; + + [Header("Events")] + public UnityEvent onSeated; + public UnityEvent onReleased; + public UnityEvent onMovedAfterRelease; + + private bool isSeated = false; + private bool isReleased = false; + private bool movedAfterReleaseEventCalled = false; + + private CharacterController characterController; + + private Vector3 lockedOriginPosition; + private Quaternion lockedOriginRotation; + + private Vector3 releaseOriginPosition; + + void Start() + { + if (xrOrigin != null) + { + characterController = xrOrigin.GetComponent(); + } + + SetSeatInteractionZoneActive(true); + } + + void Update() + { + CheckMoveAfterRelease(); + } + + void LateUpdate() + { + if (!isSeated) + { + return; + } + + if (!lockXROriginWhileSeated) + { + return; + } + + if (xrOrigin == null) + { + return; + } + + xrOrigin.position = lockedOriginPosition; + xrOrigin.rotation = lockedOriginRotation; + } + + public void SitDown() + { + if (isSeated) + { + return; + } + + if (xrOrigin == null || xrCamera == null || seatHeadPoint == null) + { + Debug.LogWarning("XR Origin / XR Camera / Seat Head Point ¿¬°á ¾È µÊ"); + return; + } + + if (useDistanceCheck) + { + float distance = Vector3.Distance(xrCamera.transform.position, seatHeadPoint.position); + + if (distance > sitDistance) + { + Debug.Log("Too far from chair to sit."); + return; + } + } + + isSeated = true; + isReleased = false; + movedAfterReleaseEventCalled = false; + + foreach (Behaviour behaviour in disableWhileSeated) + { + if (behaviour != null) + { + behaviour.enabled = false; + } + } + + if (characterController != null) + { + characterController.enabled = false; + } + + float cameraYaw = xrCamera.transform.eulerAngles.y; + float targetYaw = seatHeadPoint.eulerAngles.y; + float yawOffset = targetYaw - cameraYaw; + + xrOrigin.RotateAround(xrCamera.transform.position, Vector3.up, yawOffset); + + Vector3 offset = seatHeadPoint.position - xrCamera.transform.position; + xrOrigin.position += offset; + + lockedOriginPosition = xrOrigin.position; + lockedOriginRotation = xrOrigin.rotation; + + if (characterController != null) + { + characterController.enabled = true; + } + + SetSeatInteractionZoneActive(false); + + Debug.Log("Player seated and locked."); + + onSeated?.Invoke(); + } + + public void ReleaseSeat() + { + if (!isSeated) + { + Debug.Log("ReleaseSeat called, but player is not seated."); + return; + } + + isSeated = false; + isReleased = true; + movedAfterReleaseEventCalled = false; + + if (characterController != null) + { + characterController.enabled = false; + } + + if (moveToReleasePointOnRelease && releasePoint != null && xrOrigin != null) + { + xrOrigin.position = releasePoint.position; + xrOrigin.rotation = releasePoint.rotation; + } + + if (characterController != null) + { + characterController.enabled = true; + } + + if (xrOrigin != null) + { + releaseOriginPosition = xrOrigin.position; + } + + foreach (Behaviour behaviour in disableWhileSeated) + { + if (behaviour != null) + { + behaviour.enabled = true; + } + } + + SetSeatInteractionZoneActive(true); + + Debug.Log("Player released from seat."); + + onReleased?.Invoke(); + } + + void SetSeatInteractionZoneActive(bool active) + { + foreach (GameObject obj in disableObjectsAfterSeated) + { + if (obj != null) + { + obj.SetActive(active); + } + } + + foreach (Collider col in disableCollidersAfterSeated) + { + if (col != null) + { + col.enabled = active; + } + } + + foreach (Behaviour behaviour in disableBehavioursAfterSeated) + { + if (behaviour != null) + { + behaviour.enabled = active; + } + } + } + + void CheckMoveAfterRelease() + { + if (!hideUIWhenPlayerMovesAfterRelease) + { + return; + } + + if (!isReleased) + { + return; + } + + if (movedAfterReleaseEventCalled) + { + return; + } + + if (xrOrigin == null) + { + return; + } + + float distance = Vector3.Distance(xrOrigin.position, releaseOriginPosition); + + if (distance >= moveDetectDistance) + { + movedAfterReleaseEventCalled = true; + + Debug.Log("Player moved after release. Hide game UI."); + + onMovedAfterRelease?.Invoke(); + } + } + + public bool IsSeated() + { + return isSeated; + } +} \ No newline at end of file diff --git a/Assets/02_Scripts/Blackjack/PlayerChairSeat.cs.meta b/Assets/02_Scripts/Blackjack/PlayerChairSeat.cs.meta new file mode 100644 index 00000000..90466d1f --- /dev/null +++ b/Assets/02_Scripts/Blackjack/PlayerChairSeat.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 546c359d1abbbe84d9aa316ab145fa4e \ No newline at end of file diff --git a/Assets/02_Scripts/Managers/CoinManager.cs b/Assets/02_Scripts/Managers/CoinManager.cs new file mode 100644 index 00000000..7fc28a59 --- /dev/null +++ b/Assets/02_Scripts/Managers/CoinManager.cs @@ -0,0 +1,73 @@ +using UnityEngine; +using TMPro; + +public class CoinManager : MonoBehaviour +{ + public static CoinManager Instance; + + [Header("Coin Data")] + public int currentCoins = 0; + + [Header("UI")] + public TMP_Text coinText; + + [Header("Scene Setting")] + public bool dontDestroyOnLoad = true; + + void Awake() + { + if (Instance != null && Instance != this) + { + Destroy(gameObject); + return; + } + + Instance = this; + + if (dontDestroyOnLoad) + { + DontDestroyOnLoad(gameObject); + } + } + + void Start() + { + UpdateCoinUI(); + } + + public void AddCoin(int amount) + { + currentCoins += amount; + UpdateCoinUI(); + + Debug.Log("Coin Added: " + amount + " / Total Coin: " + currentCoins); + } + + public bool SpendCoin(int amount) + { + if (currentCoins < amount) + { + Debug.Log("Not enough coins. Current: " + currentCoins + " / Need: " + amount); + return false; + } + + currentCoins -= amount; + UpdateCoinUI(); + + Debug.Log("Coin Spent: " + amount + " / Total Coin: " + currentCoins); + return true; + } + + public int GetCoinCount() + { + return currentCoins; + } + + void UpdateCoinUI() + { + if (coinText != null) + { + coinText.text = "Coin: " + currentCoins; + } + } +} \ No newline at end of file diff --git a/Assets/02_Scripts/Managers/CoinManager.cs.meta b/Assets/02_Scripts/Managers/CoinManager.cs.meta new file mode 100644 index 00000000..dcf8e3f9 --- /dev/null +++ b/Assets/02_Scripts/Managers/CoinManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 3730fd3e77bda8849aedc74946d2254a \ No newline at end of file diff --git a/Assets/02_Scripts/Managers/CoinPickup.cs b/Assets/02_Scripts/Managers/CoinPickup.cs new file mode 100644 index 00000000..9b06a769 --- /dev/null +++ b/Assets/02_Scripts/Managers/CoinPickup.cs @@ -0,0 +1,145 @@ +using UnityEngine; +using UnityEngine.XR.Interaction.Toolkit; +using UnityEngine.XR.Interaction.Toolkit.Interactables; + +public class CoinPickup : MonoBehaviour +{ + [Header("Coin Setting")] + public int coinValue = 1; + + [Header("Visual Spin")] + public Transform visualRoot; + public bool rotate = true; + public float rotateSpeed = 180f; + + [Tooltip("°ÔÀÓ ÄÚÀÎó·³ ¼¼·Î·Î ºù±Ûºù±Û µ¹ ¶§ º¸Åë YÃà")] + public Vector3 rotateAxis = Vector3.up; + + [Header("Float Motion")] + public bool floatMotion = true; + public float floatHeight = 0.08f; + public float floatSpeed = 2f; + + [Header("Sound")] + public AudioSource pickupSound; + + private bool isCollected = false; + private Vector3 startPosition; + private XRSimpleInteractable simpleInteractable; + + void Awake() + { + simpleInteractable = GetComponent(); + + if (simpleInteractable != null) + { + simpleInteractable.selectEntered.AddListener(OnSelected); + } + else + { + Debug.LogWarning("XRSimpleInteractable not found on coin."); + } + + if (visualRoot == null) + { + visualRoot = transform; + } + } + + void OnDestroy() + { + if (simpleInteractable != null) + { + simpleInteractable.selectEntered.RemoveListener(OnSelected); + } + } + + void Start() + { + startPosition = transform.position; + } + + void Update() + { + if (isCollected) + { + return; + } + + if (rotate && visualRoot != null) + { + visualRoot.Rotate(rotateAxis.normalized, rotateSpeed * Time.deltaTime, Space.Self); + } + + if (floatMotion) + { + float yOffset = Mathf.Sin(Time.time * floatSpeed) * floatHeight; + transform.position = startPosition + new Vector3(0f, yOffset, 0f); + } + } + + private void OnSelected(SelectEnterEventArgs args) + { + Debug.Log("Coin selected by XR Simple Interactable."); + CollectCoin(); + } + + public void CollectCoin() + { + if (isCollected) + { + return; + } + + isCollected = true; + + Debug.Log("CollectCoin called."); + + if (CoinManager.Instance != null) + { + CoinManager.Instance.AddCoin(coinValue); + } + else + { + Debug.LogWarning("CoinManager not found."); + } + + HideCoinImmediately(); + + if (pickupSound != null && pickupSound.clip != null) + { + pickupSound.transform.parent = null; + pickupSound.Play(); + Destroy(pickupSound.gameObject, pickupSound.clip.length); + } + + Destroy(gameObject); + } + + void HideCoinImmediately() + { + MeshRenderer[] renderers = GetComponentsInChildren(); + foreach (MeshRenderer renderer in renderers) + { + renderer.enabled = false; + } + + Collider[] colliders = GetComponentsInChildren(); + foreach (Collider collider in colliders) + { + collider.enabled = false; + } + + Rigidbody rb = GetComponent(); + if (rb != null) + { + rb.isKinematic = true; + rb.useGravity = false; + } + + if (simpleInteractable != null) + { + simpleInteractable.enabled = false; + } + } +} \ No newline at end of file diff --git a/Assets/02_Scripts/Managers/CoinPickup.cs.meta b/Assets/02_Scripts/Managers/CoinPickup.cs.meta new file mode 100644 index 00000000..8d6e0593 --- /dev/null +++ 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