2026-06-15 리듬게임 자동기능

This commit is contained in:
2026-06-15 17:37:32 +09:00
parent 6fe34d8eec
commit 38936c211a
28 changed files with 502 additions and 18 deletions

View File

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using System;
using System.Threading;
using UnityEngine;
public static class Util
{
/// 특정 시간(초) 후에 액션을 실행
public static async Awaitable RunDelayed(float delay, Action action, CancellationToken token = default)
{
try
{
// 유니티 전용 비동기 대기
await Awaitable.WaitForSecondsAsync(delay, token);
// 함수 실행
action?.Invoke();
}
catch (OperationCanceledException)
{
// 취소되었을 때의 처리 (필요 시)
}
}
/// 다음 프레임에 액션을 실행
public static async Awaitable RunNextFrame(Action action, CancellationToken token = default)
{
try
{
await Awaitable.EndOfFrameAsync(token);
action?.Invoke();
}
catch (OperationCanceledException) { }
}
public static float NormalizeAngle(float angle)
{
while (angle > 180)
angle -= 360;
while (angle < -180)
angle += 360;
return angle;
}
}