2026-06-11 베이스씬 구름 제거, 글로벌 오브젝트 구조수정
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Assets/02_Scripts/GlobalObject.cs
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18
Assets/02_Scripts/GlobalObject.cs
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using UnityEngine;
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public class GlobalObject : MonoBehaviour
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{
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private static GlobalObject _instance;
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void Awake()
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{
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if (_instance == null)
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{
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_instance = this;
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DontDestroyOnLoad(gameObject);
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}
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else
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{
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Destroy(gameObject);
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}
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}
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}
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2
Assets/02_Scripts/GlobalObject.cs.meta
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2
Assets/02_Scripts/GlobalObject.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: d3bd75faf37f75344a6619bdfda2af3c
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@@ -146,7 +146,7 @@ Material:
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- _BackgroundExposure: 0.5
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- _BackgroundGradientBlend: 0.5
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- _BackgroundNoiseSpeed: 1.25
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- _BackgroundOpacity: 1
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- _BackgroundOpacity: 0
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- _BackgroundRotation: 253
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- _BackgroundRotationSpeed: 0
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- _BackgroundSpecularAngle: 1
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@@ -251,7 +251,7 @@ Material:
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- _MidgroundExposure: 1
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- _MidgroundGradientBlend: 0.98
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- _MidgroundNoiseSpeed: 1.25
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- _MidgroundOpacity: 1
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- _MidgroundOpacity: 0
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- _MidgroundRotation: 276
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- _MidgroundRotationSpeed: 0
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- _MidgroundSpecularAngle: 1
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