From 3575022478c7ea37c884a6f8fdb8e12f198f816e Mon Sep 17 00:00:00 2001 From: nakjun Date: Mon, 22 Jun 2026 12:57:29 +0900 Subject: [PATCH] =?UTF-8?q?2026-06-22=20=EC=BA=90=EB=A6=AD=ED=84=B0=20?= =?UTF-8?q?=EC=98=81=EC=97=AD=EB=B3=84=20=EC=8A=A4=ED=81=AC=EB=A6=BD?= =?UTF-8?q?=ED=8A=B8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../WhaleAdventure_VR/Rooms/CatsRoom.unity | 4 +- .../CatsRoom/NavMesh-NavMesh Surface.asset | 3 + .../NavMesh-NavMesh Surface.asset.meta | 8 + .../Communication/Dialog/DialogPlayer.cs | 40 +- .../Communication/Dialog/DialogRegion.cs.meta | 2 + Assets/02_Scripts/Npcs/FollowObject.cs | 44 ++ Assets/02_Scripts/Npcs/FollowObject.cs.meta | 2 + ..._CatsRoom.wdg => Fairy_CatsRoom_Area1.wdg} | 4 +- ...wdg.meta => Fairy_CatsRoom_Area1.wdg.meta} | 0 .../CatsRoom/Fairy_CatsRoom_Area2.wdg | 387 ++++++++++++++++++ .../CatsRoom/Fairy_CatsRoom_Area2.wdg.meta | 10 + ProjectSettings/NavMeshAreas.asset | 4 +- 12 files changed, 486 insertions(+), 22 deletions(-) create mode 100644 Assets/01_Scenes/WhaleAdventure_VR/Rooms/CatsRoom/NavMesh-NavMesh Surface.asset create mode 100644 Assets/01_Scenes/WhaleAdventure_VR/Rooms/CatsRoom/NavMesh-NavMesh Surface.asset.meta create mode 100644 Assets/02_Scripts/Communication/Dialog/DialogRegion.cs.meta create mode 100644 Assets/02_Scripts/Npcs/FollowObject.cs create mode 100644 Assets/02_Scripts/Npcs/FollowObject.cs.meta rename Assets/07_Data/Communication/DialogGraph/CatsRoom/{Fairy_CatsRoom.wdg => Fairy_CatsRoom_Area1.wdg} (99%) rename Assets/07_Data/Communication/DialogGraph/CatsRoom/{Fairy_CatsRoom.wdg.meta => Fairy_CatsRoom_Area1.wdg.meta} (100%) create mode 100644 Assets/07_Data/Communication/DialogGraph/CatsRoom/Fairy_CatsRoom_Area2.wdg create mode 100644 Assets/07_Data/Communication/DialogGraph/CatsRoom/Fairy_CatsRoom_Area2.wdg.meta diff --git a/Assets/01_Scenes/WhaleAdventure_VR/Rooms/CatsRoom.unity b/Assets/01_Scenes/WhaleAdventure_VR/Rooms/CatsRoom.unity index 77e903df..b7adf916 100644 --- a/Assets/01_Scenes/WhaleAdventure_VR/Rooms/CatsRoom.unity +++ b/Assets/01_Scenes/WhaleAdventure_VR/Rooms/CatsRoom.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:faca5c52225605d02d04f417361a3958907c10650e48b6d513bd225cf8b3c0f7 -size 2086800 +oid sha256:c2f0066947bd349e7af7b90b1c809d7d57d675472db4c17780719206b3232682 +size 2086609 diff --git a/Assets/01_Scenes/WhaleAdventure_VR/Rooms/CatsRoom/NavMesh-NavMesh Surface.asset b/Assets/01_Scenes/WhaleAdventure_VR/Rooms/CatsRoom/NavMesh-NavMesh Surface.asset new file mode 100644 index 00000000..3d23dbf5 --- /dev/null +++ b/Assets/01_Scenes/WhaleAdventure_VR/Rooms/CatsRoom/NavMesh-NavMesh Surface.asset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f1f3acb34fe8677ef3c379e6e845c00c5574a67416e14ebf19ee55e654a2261e +size 13806644 diff --git a/Assets/01_Scenes/WhaleAdventure_VR/Rooms/CatsRoom/NavMesh-NavMesh Surface.asset.meta b/Assets/01_Scenes/WhaleAdventure_VR/Rooms/CatsRoom/NavMesh-NavMesh Surface.asset.meta new file mode 100644 index 00000000..09b910a8 --- /dev/null +++ b/Assets/01_Scenes/WhaleAdventure_VR/Rooms/CatsRoom/NavMesh-NavMesh Surface.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1260e02c08174fe4ca1dd0e7a224de15 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 23800000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/02_Scripts/Communication/Dialog/DialogPlayer.cs b/Assets/02_Scripts/Communication/Dialog/DialogPlayer.cs index e6231d31..dc4b620a 100644 --- a/Assets/02_Scripts/Communication/Dialog/DialogPlayer.cs +++ b/Assets/02_Scripts/Communication/Dialog/DialogPlayer.cs @@ -5,17 +5,25 @@ [RequireComponent(typeof(CharacterVoiceObject))] public class DialogPlayer : MonoBehaviour { - [SerializeField] private List _dialogGroups; + [System.Serializable] + public struct RegionGroup + { + public string Region; // 영역 이름 (NPC마다 자유롭게 지정 — 그룹 이름과 무관) + public DialogGroup Group; + } + + [Tooltip("영역 이름 ↔ 그 영역에서 재생할 DialogGroup")] + [SerializeField] private List _regionGroups; [Header("Region")] - [SerializeField] private string _currentRegion; // 현재 영역(DialogGroup 이름). DialogRegion 트리거가 갱신 + [SerializeField] private string _currentRegion; // 현재 영역 이름. DialogRegion 트리거가 갱신 [Header("Dialog HUD Placement")] // 씬에서 캐릭터 위치/주변(벽 등)에 맞춰 조절 [SerializeField] private float _hudChestHeight = 1.2f; // 화자 발 기준 가슴 높이 [SerializeField] private float _hudForwardOffset = 0.5f; // 화자→플레이어 방향으로 띄울 거리 [SerializeField] private float _hudLateralOffset = 0f; // 좌우 오프셋 (+ 플레이어 시점 오른쪽) - private Dictionary _dialogGroupMap; + private Dictionary _regionMap; private Animator _animator; private int _initialGestureHash; private int _initialExpressionHash; @@ -25,9 +33,9 @@ public class DialogPlayer : MonoBehaviour private void Awake() { - _dialogGroupMap = new Dictionary(); - foreach (var g in _dialogGroups) - _dialogGroupMap[g.DialogGroupName] = g; + _regionMap = new Dictionary(); + foreach (var e in _regionGroups) + if (e.Group != null) _regionMap[e.Region] = e.Group; _animator = GetComponentInChildren(); @@ -44,17 +52,17 @@ private void Awake() public async Awaitable Play() { - var groupName = ResolveGroupName(); - if (groupName != null) - await Play(groupName); + var region = ResolveRegion(); + if (region != null) + await Play(region); } - // 현재 영역에 맞는 그룹명. 영역이 없거나 매칭 그룹이 없으면 첫 그룹으로 폴백. - private string ResolveGroupName() + // 현재 영역. 영역이 없거나 매칭 그룹이 없으면 리스트 첫 항목으로 폴백. + private string ResolveRegion() { - if (!string.IsNullOrEmpty(_currentRegion) && _dialogGroupMap.ContainsKey(_currentRegion)) + if (!string.IsNullOrEmpty(_currentRegion) && _regionMap.ContainsKey(_currentRegion)) return _currentRegion; - return _dialogGroups.Count > 0 ? _dialogGroups[0].DialogGroupName : null; + return _regionGroups.Count > 0 ? _regionGroups[0].Region : null; } // 영역 전환 (DialogRegion 트리거가 호출). 다음 Play()부터 해당 영역 대화가 재생됨. @@ -62,12 +70,12 @@ private string ResolveGroupName() public string CurrentRegion => _currentRegion; - public async Awaitable Play(string groupName) + public async Awaitable Play(string region) { if (IsPlaying) return; - if (!_dialogGroupMap.TryGetValue(groupName, out var group)) + if (!_regionMap.TryGetValue(region, out var group)) { - Debug.LogWarning($"[DialogPlayer] 그룹 없음: {groupName}"); + Debug.LogWarning($"[DialogPlayer] 영역 대화 없음: {region}"); return; } diff --git a/Assets/02_Scripts/Communication/Dialog/DialogRegion.cs.meta b/Assets/02_Scripts/Communication/Dialog/DialogRegion.cs.meta new file mode 100644 index 00000000..f2f1a35e --- /dev/null +++ b/Assets/02_Scripts/Communication/Dialog/DialogRegion.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 1fb6dce8c4da85e478d7da770f057cf3 \ No newline at end of file diff --git a/Assets/02_Scripts/Npcs/FollowObject.cs b/Assets/02_Scripts/Npcs/FollowObject.cs new file mode 100644 index 00000000..34ae2486 --- /dev/null +++ b/Assets/02_Scripts/Npcs/FollowObject.cs @@ -0,0 +1,44 @@ +using UnityEngine; +using UnityEngine.AI; + +// 대상(보통 플레이어)을 NavMesh 위에서 따라다니는 간단한 동행 스크립트. +// 속도/회전속도/가속/높이(Base Offset) 등은 NavMeshAgent 컴포넌트에서 설정한다. +[RequireComponent(typeof(NavMeshAgent))] +public class FollowObject : MonoBehaviour +{ + [Header("Target")] + [SerializeField] private Transform _target; // 비워두면 Camera.main 사용 + + [Header("Follow")] + [SerializeField] private float _followDistance = 3.0f; // 이 거리 안이면 멈춤 (= Agent stoppingDistance) + [SerializeField] private float _repathInterval = 0.2f; // 목적지 갱신 주기(초) + + private NavMeshAgent _agent; + private float _repathTimer; + + private void Awake() + { + _agent = GetComponent(); + _agent.stoppingDistance = _followDistance; + } + + private void Update() + { + var target = ResolveTarget(); + if (target == null || !_agent.isOnNavMesh) return; + + _repathTimer -= Time.deltaTime; + if (_repathTimer > 0f) return; + + _repathTimer = _repathInterval; + _agent.SetDestination(target.position); // NavMesh가 지면/경사/장애물을 알아서 처리 + } + + private Transform ResolveTarget() + { + if (_target != null) return _target; + return Camera.main != null ? Camera.main.transform : null; + } + + public void SetTarget(Transform target) => _target = target; +} diff --git a/Assets/02_Scripts/Npcs/FollowObject.cs.meta b/Assets/02_Scripts/Npcs/FollowObject.cs.meta new file mode 100644 index 00000000..50e23222 --- /dev/null +++ b/Assets/02_Scripts/Npcs/FollowObject.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: c34c05a7f0add5248b2c4aff05789f4b \ No newline at end of file diff --git a/Assets/07_Data/Communication/DialogGraph/CatsRoom/Fairy_CatsRoom.wdg b/Assets/07_Data/Communication/DialogGraph/CatsRoom/Fairy_CatsRoom_Area1.wdg similarity index 99% rename from Assets/07_Data/Communication/DialogGraph/CatsRoom/Fairy_CatsRoom.wdg rename to Assets/07_Data/Communication/DialogGraph/CatsRoom/Fairy_CatsRoom_Area1.wdg index 890ad885..929fd4e7 100644 --- a/Assets/07_Data/Communication/DialogGraph/CatsRoom/Fairy_CatsRoom.wdg +++ b/Assets/07_Data/Communication/DialogGraph/CatsRoom/Fairy_CatsRoom_Area1.wdg @@ -10,7 +10,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 790b4d75d92f4b0984310a268dbd952f, type: 3} - 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