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BaseColorId + : _sightMaterial.HasProperty(ColorId) ? ColorId + : BaseColorId; + + Color color = _sightMaterial.GetColor(propId); + float startAlpha = color.a; + float t = 0f; + + try + { + while (t < _fadeSightDuration) + { + t += Time.deltaTime; + color.a = Mathf.Lerp(startAlpha, targetAlpha, t / _fadeSightDuration); + _sightMaterial.SetColor(propId, color); + await Awaitable.NextFrameAsync(token); + } + + color.a = targetAlpha; + _sightMaterial.SetColor(propId, color); + } + catch (OperationCanceledException) { } + } + private void Update() { // 바닥 체크 및 Y축 속도 초기화 @@ -98,4 +161,10 @@ private void Update() _playerVelocity.y += gravityValue * Time.deltaTime; _controller.Move(_playerVelocity * Time.deltaTime); } + + private void OnDestroy() + { + _fadeSightCts?.Cancel(); + _fadeSightCts?.Dispose(); + } } diff --git a/Assets/04_Models/Room/Materials/Glass.mat b/Assets/04_Models/Room/Materials/Glass.mat index 880c8be6..ad65c349 100644 --- a/Assets/04_Models/Room/Materials/Glass.mat +++ b/Assets/04_Models/Room/Materials/Glass.mat @@ -11,16 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