2026-06-20 뉴페어리
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// Magica Cloth 2.
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// Copyright (c) 2023 MagicaSoft.
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// https://magicasoft.jp
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using UnityEditor;
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namespace MagicaCloth2
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{
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[CustomEditor(typeof(MagicaSettings))]
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[CanEditMultipleObjects]
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public class MagicaSettingsEditor : MagicaEditorBase
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{
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//=========================================================================================
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/// <summary>
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/// インスペクターGUI
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/// </summary>
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public override void OnInspectorGUI()
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{
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var comp = target as MagicaSettings;
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serializedObject.Update();
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Undo.RecordObject(comp, "MagicaSettings");
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SettingsInspector();
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serializedObject.ApplyModifiedProperties();
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}
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void SettingsInspector()
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("refreshMode"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("simulationFrequency"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("maxSimulationCountPerFrame"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("initializationLocation"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("updateLocation"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("monitorPlayerLoop"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("splitProxyMeshVertexCount"));
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}
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}
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}
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