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This commit is contained in:
HIHIHIHIHIHIzz
2026-06-25 10:05:02 +09:00
63 changed files with 3244 additions and 335 deletions

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@@ -1,15 +0,0 @@
using UnityEngine;
/// <summary>
/// 인벤토리에서 관리할 아이템 종류입니다.
/// 문자열 대신 enum을 사용하면 오타로 인한 버그를 줄일 수 있습니다.
/// </summary>
public enum InventoryItemType
{
Fish,
OldCompass,
Trash,
Bottle,
MemoryPiece,
Coin
}

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@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: a363e83699ebc374c8aab5d2859976cd

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@@ -794,7 +794,6 @@ private void NotifyAllItemsChanged()
onInventoryChanged?.Invoke();
}
<<<<<<< HEAD
private void NotifyMemoryPieceProgress()
{
int current = GetItemCount(memoryPieceItemType);
@@ -826,13 +825,11 @@ private void NotifyMemoryPieceProgress()
public void DebugClearInventory() => ClearInventory();
public void DebugDeleteSave() => DeleteSavedInventory();
=======
public void InventoryUIToggle()
{
_inventoryUI.gameObject.SetActive(!_inventoryUI.gameObject.activeSelf);
}
>>>>>>> 695f9b7a14841768ae101b4395af63c4ab86d096
#if UNITY_EDITOR
private void OnValidate()
{

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